Difference between revisions of "User:Ray Koopa"

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== Tools ==
 
== Tools ==
With the existing documentation of file formats here, I created some more or less finished tools for them (mostly Blender add-ons for 3D data).
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With the existing documentation of file formats here and some own research, I try to create more or less useful MK8 tools (mostly .NET libraries or Blender add-ons), and extend or correct the documentation on this wiki whenever I find something to do.
I also correct those documentations when I experienced obvious errors when implementing them.
 
  
Here's the list of tools currently released:
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=== Nintendo / Wii U specific ===
* [https://github.com/Syroot/CafiineServer CafiineServer]: Wii U Cafiine Server with support for encrypted game packs and other additional functionality.
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* [https://gitlab.com/Syroot/CafiineServer CafiineServer]: Wii U Cafiine Server with support for encrypted game packs and other additional functionality.
* [https://github.com/Syroot/io_scene_bfres io_scene_bfres]: Blender add-on for importing Nintendo BFRES models.
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* [https://gitlab.com/Syroot/io_scene_bfres io_scene_bfres]: Blender add-on for importing Nintendo BFRES models.
* [https://github.com/Syroot/io_scene_kcl io_scene_kcl]: Blender add-on for importing and editing Nintendo KCL collision models.
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* [https://gitlab.com/Syroot/NintenTools.Bfres NintenTools.Bfres]: .NET library for loading the Nintendo BFRES graphics archive format.
* [https://github.com/Syroot/io_scene_mk8muunt io_scene_mk8muunt]: Blender add-on for visually editing Mario Kart 8 course info files.
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* [https://gitlab.com/Syroot/NintenTools.Byaml NintenTools.Byaml]: .NET library for loading, saving, and serializing data in the Nintendo BYAML format.
* [[Item Editor]]: Visual editor for modifying the item probability tables.
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* [https://github.com/Syroot/NintenTools NintenTools]: .NET library and tools to load and modify Nintendo file formats.
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=== Mario Kart 8 specific ===
* [https://github.com/Syroot/NintenTools.MarioKart8 NintenTools.MarioKart8]: .NET library and tools to load and modify Mario Kart 8 file formats.
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* [[BIN Editor]]: App for modifying [[Item.bin]] and [[Performance.bin]] visually.
* [[Performance Editor]]: Visual editor for modifying driver, kart and parts points and the resulting engine physics.
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* [https://gitlab.com/Syroot/io_scene_kcl io_scene_kcl]: Blender add-on for importing and editing Nintendo KCL collision models.
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* [https://gitlab.com/Syroot/io_scene_mk8muunt io_scene_mk8muunt]: Blender add-on for visually editing Mario Kart 8 course info files.
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* [https://gitlab.com/Syroot/NintenTools.MarioKart8 NintenTools.MarioKart8]: .NET library and tools for loading and modifying Mario Kart 8 (Deluxe) file formats.
  
 
== Mods ==
 
== Mods ==

Latest revision as of 18:30, 12 December 2018

Welcome to my boring profile.

Tools

With the existing documentation of file formats here and some own research, I try to create more or less useful MK8 tools (mostly .NET libraries or Blender add-ons), and extend or correct the documentation on this wiki whenever I find something to do.

Nintendo / Wii U specific

  • CafiineServer: Wii U Cafiine Server with support for encrypted game packs and other additional functionality.
  • io_scene_bfres: Blender add-on for importing Nintendo BFRES models.
  • NintenTools.Bfres: .NET library for loading the Nintendo BFRES graphics archive format.
  • NintenTools.Byaml: .NET library for loading, saving, and serializing data in the Nintendo BYAML format.

Mario Kart 8 specific

Mods

Testing my tools, I also released the following modified game contents:

Other Links