Object/OcLifton

From MK8
Jump to navigation Jump to search

Overview

Wii U Switch
Name OcLifton
ID 1090
Resource Files
  • mapobj
    • OcLifton
      • OcLifton.bfres
      • SNDG_OcLifton.bars
  • MapObj
    • OcLifton
      • Col_seaanimal.bars
      • MapObjKart_Col_SeaAnimal.bars
      • MapObjKart_OcLifton.barslist
      • OcLifton.bars
      • OcLifton.barslist
      • OcLifton.bfres
Used On
Game Status Base Game Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
OcLifton
1090

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 0
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 11
ColSize
X 15.5f
Y 80f
Z 0f
DemoCameraCheck false
Item
Index Item State
0 2
1 2
2 1
3 1
4 1
5 0
6 0
7 2
8 0
9 2
10 0
11 1
12 0
13 0
ItemObj
Index Object State
0 1
1 1
2 0
3 0
4 0
5 1
6 1
7 1
8 0
9 1
10 1
11 1
12 1
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
1 Unknown
Kart
Index Kart State
0 3
1 3
2 3
3 3
4 0
KartObj
Index Object State
0 0
1 0
2 1
3 1
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
1 Unknown
LightSetting 0
Lod1 0.3009f
Lod2 0.1254f
Lod_NoDisp 0f
MgrId 1090
ModelDraw 0
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 1
PackunEat false
PathType 1
PylonReact 0
ResName OcLifton
VR false