Object/KaraPillarBase

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Overview

Wii U Switch
Name KaraPillarBase
ID 9006
Resource Files
  • mapobj
    • KaraPillar
      • KaraPillar.bfres
      • KaraPillar.kcl
      • KaraPillarBase.kcl
      • SNDG_KaraPillar.bars
  • MapObj
    • KaraPillar
      • KaraPillar.bars
      • KaraPillar.barslist
      • KaraPillar.bfres
      • KaraPillar.kcl
      • KaraPillarBase.kcl
Used On
Game Status Base Game Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
KaraPillarBase
9006

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 0
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 5
ColSize
X 0f
Y 0f
Z 0f
DemoCameraCheck false
Item
Index Item State
0 1
1 2
2 1
3 1
4 1
5 0
6 0
7 1
8 0
9 2
10 0
11 0
12 0
13 0
ItemObj
Index Object State
0 0
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
Kart
Index Kart State
0 3
1 3
2 3
3 3
4 3
KartObj
Index Object State
0 0
1 0
2 0
3 0
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
LightSetting 0
Lod1 0.25f
Lod2 0.125f
Lod_NoDisp 0f
MgrId 9006
ModelDraw 2
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 0
PackunEat false
PathType 0
PylonReact 0
ResName KaraPillar
VR false