Difference between revisions of "Filesystem"

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This article describes the filesystems of [[Mario Kart 8]] and [[Mario Kart 8 Deluxe]].
  
For the filesystems of Mario Kart 8, see »[[Filesystem/Wii U|Filesystem (Wii U)]]«
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* For the filesystems of Mario Kart 8, see [[Filesystem/Wii U|Filesystem (Wii U)]].
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* For the filesystems of Mario Kart 8 Deluxe, see [[Filesystem/Switch|Filesystem (Switch)]].
  
For the filesystems of Mario Kart 8 Deluxe, see »[[Filesystem/Switch|Filesystem (Switch)]]«
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{{disambig}}
 
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[[Category:Filesystem|!]]
<!--This article describes the '''filesystem''' of [[Mario Kart 8]] ([[PAL]] release)
 
 
 
 
 
The [[Wii U]] uses an architecture similar to the [http://en.wikipedia.org/wiki/Unix_filesystem Unix filesystem], in that there is a root directory '''/''' and all devices are mounted to subdirectories of this root. While an application is running '''[[Filesystem/content|/vol/content]]''' points to the main read-only data directory of that application. The contents of the MK8 game disk or download data are mounted to this directory. The data contains all the courses, music, and many other files used by the game.
 
Both DLC Packs 1 & 2 are stored on the console's file system and are mounted to '''[[Filesystem/aoc0005000c1010ec00 |/vol/aoc0005000c1010ec00]]'''. However, the contents of this directory only store course, texture, and model data. It does not store music nor any data from the 200cc update.-->
 
 
 
[[Category: Filesystem|!]]
 

Latest revision as of 15:08, 12 June 2022

This article describes the filesystems of Mario Kart 8 and Mario Kart 8 Deluxe.