Difference between revisions of "Filesystem"

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This article describes the '''filesystem''' of [[Mario Kart 8]] ([[PAL]] release)
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This article describes the filesystems of [[Mario Kart 8]] and [[Mario Kart 8 Deluxe]].
  
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* For the filesystems of Mario Kart 8, see [[Filesystem/Wii U|Filesystem (Wii U)]].
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* For the filesystems of Mario Kart 8 Deluxe, see [[Filesystem/Switch|Filesystem (Switch)]].
  
The [[Wii U]] uses an architecture similar to the [http://en.wikipedia.org/wiki/Unix_filesystem Unix filesystem], in that there is a root directory '''/''' and all devices are mounted to subdirectories of this root. While an application is running '''[[Filesystem/content|/vol/content]]''' points to the main read-only data directory of that application. The contents of the [[Mario Kart 8]] game disk or download data are mounted to this directory. The data contains all the courses, music, and many other files used by the game.
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{{disambig}}
Both DLC Packs 1 & 2 are stored on the console's file system and are mounted to '''[[Filesystem/aoc0005000c1010ec00 |/vol/aoc0005000c1010ec00]]'''. However, the contents of this directory only store course, texture, & model data. It does not store music nor any data from the 200cc update.
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[[Category:Filesystem|!]]
 
 
[[Category: Filesystem|!]]
 

Latest revision as of 15:08, 12 June 2022

This article describes the filesystems of Mario Kart 8 and Mario Kart 8 Deluxe.