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  • ...[[BFRES (File Format)|BFRES file]]. Unless otherwise noted, all offsets in the file are relative to themselves. ...te header that starts with the file identifier, followed by info about the texture and mipmaps.
    4 KB (654 words) - 14:17, 19 June 2018
  • '''GTX''' and '''GSH''' files are used in various [[Wii U]] games, including [[Mario Kart 8]]. GSH stands for '''G''' | '''Size of header in bytes'''. Must be 0x20 bytes long, or header (and hence file) is unreadable
    7 KB (1,057 words) - 11:36, 12 November 2019
  • The '''BFLIM''' file format ('''B'''inary ca'''F'''e '''L'''ayout '''IM'''age) The header is at the end of the file (to align the image data without the need for additional padding). It is always 0x14 bytes.
    4 KB (500 words) - 09:42, 3 November 2017