Object/TS_Bunker

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Overview

Wii U Switch
Name TS_Bunker
ID 1178
Resource Files
  • MapObj
    • TS_Bunker
      • MapObjKart_TS_Bunker.bars
      • MapObjKart_TS_Bunker.barslist
      • StarHit_own.bars
      • TS_Bunker.bars
      • TS_Bunker.barslist
      • TS_Bunker.bfres
Used On
Game Status No Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
TS_Bunker
1178

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 0
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY -10f
ColShape 6
ColSize
X 10f
Y 27f
Z 0f
DemoCameraCheck false
Item
Index Item State
0 1
1 2
2 1
3 0
4 0
5 0
6 0
7 1
8 0
9 1
10 2
11 1
12 0
13 0
ItemObj
Index Object State
0 1
1 1
2 1
3 0
4 0
5 0
6 0
7 1
8 0
9 1
10 0
11 1
12 3
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
1 Unknown
3 Unknown
Kart
Index Kart State
0 3
1 3
2 0
3 0
4 0
KartObj
Index Object State
0 1
1 1
2 3
3 3
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
1 Unknown
3 Unknown
LightSetting 0
Lod1 0.1f
Lod2 0.125f
Lod_NoDisp 0f
MgrId 1178
ModelDraw 0
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 0
PackunEat false
PathType 0
PylonReact 0
ResName TS_Bunker
VR false