Difference between revisions of "List of File Formats"
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| align=center | [[BAGLCUBE (File Format)|BAGLCUBE]] | | align=center | [[BAGLCUBE (File Format)|BAGLCUBE]] | ||
− | | {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file. | + | | {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW. |
|- | |- | ||
| align=center | [[BFFNT (File Format)|BFFNT]] | | align=center | [[BFFNT (File Format)|BFFNT]] | ||
Line 39: | Line 39: | ||
| align=center | [[BFSTM (File Format)|BFSTM]] | | align=center | [[BFSTM (File Format)|BFSTM]] | ||
| Music files used by Mario Kart 8. | | Music files used by Mario Kart 8. | ||
+ | |- | ||
+ | | align=center | [[BFWAR (File Format)|BFWAR]] | ||
+ | | Small sound effects. | ||
|- | |- | ||
| align=center | [[BGENV (File Format)|BGENV]] | | align=center | [[BGENV (File Format)|BGENV]] | ||
Line 57: | Line 60: | ||
| align=center | [[CPSD (File Format)|CPSD]] | | align=center | [[CPSD (File Format)|CPSD]] | ||
| {{Unknown|Probably Mii related data.}} | | {{Unknown|Probably Mii related data.}} | ||
+ | |- | ||
+ | | align=center | [[DAT (File Format)|DAT]] | ||
+ | | {{Unknown|Unknown.}} [[FFRA (File Format)|FFRA]] compressed file. | ||
+ | |- | ||
+ | | align=center | [[EXBIN(File Format)|EXBIN]] | ||
+ | | {{Unknown|Unknown.}} | ||
|- | |- | ||
| align=center | [[FMDL (File Format)|FMDL]] | | align=center | [[FMDL (File Format)|FMDL]] | ||
Line 78: | Line 87: | ||
| align=center | [[SARC (File Format)|SARC]] | | align=center | [[SARC (File Format)|SARC]] | ||
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension. | | File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension. | ||
+ | |- | ||
+ | | align=center | [[SHARCFB (File Format)|SHARCFB]] | ||
+ | | BAHS compressed | ||
|- | |- | ||
| align=center | [[YAZ0 (File Format)|YAZ0]] | | align=center | [[YAZ0 (File Format)|YAZ0]] |
Revision as of 00:02, 11 December 2016
This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Comparison of Mario Kart 8 and Mario Kart Wii File Formats.
Name | Description |
---|---|
AAMP | Compressed files. |
BARS | Sound files archive. |
BAGLCUBE | Unknown. AAMP compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW. |
BFFNT | Font files used to display text. |
BFLAN | Layout animation. |
BFLIM | Layout images. |
BFLYT | Layout |
BFRES | Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course. |
BFSAR | Sound archive file for small sound effects. |
BFSHA | Shader files. |
BFSTM | Music files used by Mario Kart 8. |
BFWAR | Small sound effects. |
BGENV | Posteffect information. |
BGLPBD | Probably Baked Textures related data. |
BIN | Binary lookup tables, mostly consisting of integer arrays and / or strings. |
BSIS | audio database |
BYAML | A generic data container format, like a binary version of XML. |
CPSD | Probably Mii related data. |
DAT | Unknown. FFRA compressed file. |
EXBIN | Unknown. |
FMDL | Model data and usually a sub file of BFRES archives. |
FTEX | FTEX files are texture files and usually a sub file of BFRES archives. |
GTX/GSH | Texture/Shader file. |
KCL | Collision information files containing information about when and how objects collide with a course or object. |
MSBT | Message files containing localized text for use in game screens and menus. |
PTCL | Graphic particle file. |
SARC | File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension. |
SHARCFB | BAHS compressed |
YAZ0 | Compressed files with any data. SZS files are mostly YAZ0 files. |