Difference between revisions of "List of File Formats"
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! Name | ! Name | ||
! Description | ! Description | ||
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|- | |- | ||
| align=center | [[AAMP (File Format)|AAMP]] | | align=center | [[AAMP (File Format)|AAMP]] | ||
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|- | |- | ||
| align=center | [[FTEX (File Format)|FTEX]] | | align=center | [[FTEX (File Format)|FTEX]] | ||
− | | FTEX files are | + | | FTEX files are texture files and usually a sub file of [[BFRES (File Format)|BFRES archives]]. |
|- | |- | ||
| align=center | [[GTX (File Format)|GTX/GSH]] | | align=center | [[GTX (File Format)|GTX/GSH]] | ||
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|- | |- | ||
| align=center | [[SHARCFB (File Format)|SHARCFB]] | | align=center | [[SHARCFB (File Format)|SHARCFB]] | ||
− | | BAHS compressed | + | | BAHS compressed. |
|- | |- | ||
| align=center | [[YAZ0 (File Format)|YAZ0]] | | align=center | [[YAZ0 (File Format)|YAZ0]] | ||
− | | | + | | Lossless data compression algorithm. |
|} | |} | ||
Revision as of 07:29, 2 May 2017
This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Comparison of Mario Kart 8 and Mario Kart Wii File Formats.
Name | Description |
---|---|
AAMP | Compressed files. |
BARS | Sound files archive. |
BAGLCUBE | Unknown. AAMP compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW. |
BFFNT | Font files used to display text. |
BFLAN | Layout animation. |
BFLIM | Layout images. |
BFLYT | Layout |
BFRES | Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course. |
BFSAR | Sound archive file for small sound effects. |
BFSHA | Shader files. |
BFSTM | Music files used by Mario Kart 8. |
BFWAR | Small sound effects. |
BGENV | Posteffect information. |
BGLPBD | Probably Baked Textures related data. |
BIN | Binary lookup tables, mostly consisting of integer arrays and / or strings. |
BSIS | audio database |
BYAML | A generic data container format, like a binary version of XML. |
CPSD | Probably Mii related data. |
DAT | Unknown. FFRA compressed file. |
EXBIN | Unknown. |
FMDL | Model data and usually a sub file of BFRES archives. |
FTEX | FTEX files are texture files and usually a sub file of BFRES archives. |
GTX/GSH | Texture/Shader file. |
KCL | Collision information files containing information about when and how objects collide with a course or object. |
MSBT | Message files containing localized text for use in game screens and menus. |
PTCL | Graphic particle file. |
SARC | File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension. |
SHARCFB | BAHS compressed. |
YAZ0 | Lossless data compression algorithm. |