Difference between revisions of "List of File Formats"
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| align=center | [[AAMP (File Format)|AAMP]] | | align=center | [[AAMP (File Format)|AAMP]] | ||
| Compressed files. | | Compressed files. | ||
+ | |- | ||
+ | | align=center | [[BARS (File Format)|BARS]] | ||
+ | | Sound files archive. | ||
|- | |- | ||
| align=center | [[BFFNT (File Format)|BFFNT]] | | align=center | [[BFFNT (File Format)|BFFNT]] |
Revision as of 21:42, 25 April 2015
This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Comparison of Mario Kart 8 and Mario Kart Wii File Formats.
Mario Kart 8 file formats
This table contains a list of file formats found in Mario Kart 8:
Name | Description |
---|---|
AAMP | Compressed files. |
BARS | Sound files archive. |
BFFNT | Font files used to display text. |
BFLIM | BFLIM is an image file format used for menus. |
BFRES | Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course. |
BFSAR | Sound archive file for small sound effects. |
BFSTM | Music files used by Mario Kart 8. |
BGENV | Posteffect information. |
BGLPBD | Unknown. |
BSIS | audio database |
BYAML | A generic data container format, like a binary version of XML. |
CPSD | Probably Mii related data. |
FMDL | Model data and usually a sub file of BFRES archives. |
FTEX | FTEX files are texture files and usually a sub file of BFRES archives. |
GSH | Compiled graphics shader. |
KCL | Collision information files containing information about when and how objects collide with a course or object. |
MSBT | Message files containing localized text for use in game screens and menus. |
PTCL | Unknown. maybe a shader archive (found here ) |
SARC | File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension. |
YAZ0 | Compressed files with any data. SZS files are mostly YAZ0 files. |