Talk:FSHU (File Format)

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Acronym is an arbitrary choice

It is internally called ShaderParamAnim, indeed with no U inside. I tried to find a meaning for the U anywhere, but it seems to have been an arbitrary choice to make it differentiate from other structures. - Ray Koopa (talk) 15:30, 28 May 2017 (UTC)

How did you find that? All I know is that the three different types of FSHU is specified. But I don't think they just decide to put a letter in the end, it should have a meaning.
--Wexos (Talk | Contribs) 22:15, 28 May 2017 (UTC)
I'm afraid this time they did :) we can discuss this detailedly on Discord, I sent your a friend request. - Ray Koopa (talk) 23:12, 28 May 2017 (UTC)
It could mean that it is based on UBER Standard Shader Ultra's (a derivative from Unity's Standard Shader) parameters, that it is most likely used for any Wii U game. That would also explain why the common BFSHA used in MK8 is named Turbo_UBER. —Atlas (talk) 10:22, 29 May 2017 (UTC)