Object/SpikeBall

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Overview

Wii U Switch
Name SpikeBall
ID 4074
Resource Files
  • mapobj
    • SpikeBall
      • SNDG_SpikeBall.bars
      • SpikeBall.bfres
  • MapObj
    • SpikeBall
      • MapObjKart_SpikeBall.bars
      • MapObjKart_SpikeBall.barslist
      • SpikeBall.bars
      • SpikeBall.barslist
      • SpikeBall.bfres
      • StarHit_own.bars
Used On
Game Status Base Game Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
SpikeBall
4074

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 1
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 1
ColSize
X 90f
Y 0f
Z 0f
DemoCameraCheck true
Item
Index Item State
0 1
1 2
2 1
3 1
4 1
5 0
6 0
7 1
8 0
9 1
10 2
11 1
12 0
13 0
ItemObj
Index Object State
0 0
1 0
2 0
3 0
4 0
5 1
6 0
7 0
8 0
9 0
10 0
11 0
12 1
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
1 Unknown
Kart
Index Kart State
0 14
1 14
2 1
3 1
4 0
KartObj
Index Object State
0 0
1 0
2 1
3 1
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
1 Unknown
LightSetting 0
Lod1 0.25f
Lod2 0.125f
Lod_NoDisp 0f
MgrId 4074
ModelDraw 0
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 0
PackunEat false
PathType 0
PylonReact 0
ResName SpikeBall
VR false