Object/PukupukuMecha

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Overview

Wii U Switch
Name PukupukuMecha
ID 1095
Resource Files
  • mapobj
    • PukupukuMecha
      • PukupukuMecha.bfres
      • SNDG_PukupukuMecha.bars
  • MapObj
    • PukupukuMecha
      • MapObjKart_Col_Metal.bars
      • MapObjKart_PukupukuMecha.barslist
      • PukupukuMecha.bars
      • PukupukuMecha.barslist
      • PukupukuMecha.bfres
      • StarHit_metal.bars
Used On
Game Status Base Game Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
PukupukuMecha
1095

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 0
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 1
ColSize
X 30f
Y 0f
Z 0f
DemoCameraCheck false
Item
Index Item State
0 2
1 2
2 1
3 1
4 1
5 0
6 0
7 2
8 0
9 2
10 0
11 0
12 0
13 0
ItemObj
Index Object State
0 1
1 1
2 0
3 0
4 0
5 1
6 0
7 1
8 0
9 1
10 1
11 1
12 1
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
1 Unknown
Kart
Index Kart State
0 3
1 3
2 1
3 1
4 0
KartObj
Index Object State
0 0
1 0
2 1
3 1
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
1 Unknown
LightSetting 0
Lod1 0.1498f
Lod2 0.1248f
Lod_NoDisp 0f
MgrId 1095
ModelDraw 0
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 1
PackunEat false
PathType 3
PylonReact 0
ResName PukupukuMecha
VR false