Object/Pukupuku

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Overview

Wii U Switch
Name Pukupuku
ID 1025
Resource Files
  • mapobj
    • Pukupuku
      • Pukupuku.bfres
      • SNDG_Pukupuku.bars
  • MapObj
    • Pukupuku
      • Col_seaanimal.bars
      • JumpPukupuku.bars
      • MapObjKart_Col_SeaAnimal.bars
      • MapObjKart_Pukupuku.barslist
      • Pukupuku.bars
      • Pukupuku.barslist
      • Pukupuku.bfres
Used On
Game Status Base Game Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
Pukupuku
1025

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 0
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 1
ColSize
X 30f
Y 0f
Z 0f
DemoCameraCheck false
Item
Index Item State
0 2
1 2
2 1
3 1
4 1
5 0
6 0
7 2
8 0
9 2
10 0
11 0
12 0
13 0
ItemObj
Index Object State
0 1
1 1
2 0
3 0
4 0
5 1
6 0
7 1
8 0
9 1
10 1
11 1
12 1
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
1 Unknown
Kart
Index Kart State
0 17
1 17
2 1
3 1
4 0
KartObj
Index Object State
0 0
1 0
2 1
3 1
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
1 Unknown
LightSetting 0
Lod1 0.15f
Lod2 0.125f
Lod_NoDisp 0f
MgrId 1025
ModelDraw 0
ModelEffNo -1
MoveBeforeSync true
NotCreate false
Offset 0f
Origin 1
PackunEat true
PathType 3
PylonReact 0
ResName Pukupuku
VR false