Object/HhStatue

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Overview

Wii U Switch
Name HhStatue
ID 1067
Resource Files
  • mapobj
    • HhStatue
      • HhStatue.bfres
      • SNDG_HhStatue.bars
  • MapObj
    • HhStatue
      • HhStatue.bars
      • HhStatue.barslist
      • HhStatue.bfres
      • MapObjKart_HhStatue.bars
      • MapObjKart_HhStatue.barslist
      • StarHit_own.bars
Used On
Game Status Base Game Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
HhStatue
1067

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 0
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 2
ColSize
X 28f
Y 100f
Z 0f
DemoCameraCheck false
Item
Index Item State
0 1
1 2
2 1
3 1
4 1
5 0
6 0
7 1
8 0
9 1
10 2
11 1
12 0
13 0
ItemObj
Index Object State
0 0
1 0
2 0
3 0
4 0
5 1
6 0
7 0
8 0
9 0
10 0
11 0
12 1
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
1 Unknown
Kart
Index Kart State
0 2
1 2
2 1
3 1
4 0
KartObj
Index Object State
0 0
1 0
2 1
3 1
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
1 Unknown
LightSetting 0
Lod1 0.5f
Lod2 0.2f
Lod_NoDisp 0.08f
MgrId 1067
ModelDraw 0
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 0
PackunEat false
PathType 0
PylonReact 0
ResName HhStatue
VR false