Object/DL_CmnAnimalD

From MK8
Jump to navigation Jump to search

Overview

Wii U Switch
Name DL_CmnAnimalD
ID 1140
Resource Files
  • mapobj
    • DL_CmnAnimalD
      • DL_CmnAnimalD.bfres
  • MapObj
    • DL_CmnAnimalD
      • DL_CmnAnimalD.bars
      • DL_CmnAnimalD.barslist
      • DL_CmnAnimalD.bfres
Used On
Game Status DLC Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
DL_CmnAnimalD
1140

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 0
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 0
ColSize
X 0f
Y 0f
Z 0f
DemoCameraCheck false
Item
Index Item State
0 0
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
ItemObj
Index Object State
0 0
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
Kart
Index Kart State
0 0
1 0
2 0
3 0
4 0
KartObj
Index Object State
0 0
1 0
2 0
3 0
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
LightSetting 0
Lod1 0.1972f
Lod2 0.1232f
Lod_NoDisp 0f
MgrId 1140
ModelDraw 0
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 0
PackunEat false
PathType 0
PylonReact 0
ResName DL_CmnAnimalD
VR false