MUUNT Editing
Please see MUUNT Editing/Battle for information on differences of racetrack muunts and battle map muunts.
Course Settings
General settings for the track.
Area
Invisible boxes which can control replay cameras, audio, map object movement, and other things when a player enters them.
Clip
Clips are groups of Areas that unload parts of the track when far away from them.
Enemy Path
Paths that control the computer players in VS mode.
Glider Path
Paths that restrict glider movement to a certain direction/width.
Gravity Path
Paths that control anti-gravity.
Intro Camera
Opening cameras in Grand Prix/VS mode.
Item Path
Paths that control items such as blue shells, red shells, and bullet bills.
Jugem Path
Paths that can control Lakitu's movement when respawning you.
Lap Path
Paths that track your position and lap progression around the track, and also act as boundaries where the player will be respawned when trying to exit the path.
Map Object
Track objects such as goombas, item boxes, coins, etc...
Sound Object
Invisible track objects that produce sounds when near it.
Obj Path
Paths used for certain objects, such as a goombas walking direction.
Path
???
Pull Path
Paths used for moving road, such as the water currents on 3DS Piranha Plant Slide
Replay Camera
Cameras used for replays, MKTV and spectating online.
Steer Assist Path
Only in Mario Kart 8 Deluxe. Paths used to determine the direction that smart steering forces a player into.