Difference between revisions of "Wii Dry Dry Ruins (Scutlet & Samlegamer )"

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(added switch port)
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{{about|[[Scutlet]]'s port||Wii Dry Dry Ruins}}
 
{{about|[[Scutlet]]'s port||Wii Dry Dry Ruins}}
{{Misc-Info
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{{Dual-Misc-Info
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|console= Wii U
 
|console= Wii U
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|editors used= [[Blender]], [https://gimp.org GIMP], [https://github.com/KillzXGaming/Mario-Kart-8-Blender-Path-XML-Exporter Mario Kart 8 Blender Path XML Exporter], [[io_scene_mk8muunt]], [[Switch Toolbox]], [[Track Studio]]
 
|editors used= [[Blender]], [https://gimp.org GIMP], [https://github.com/KillzXGaming/Mario-Kart-8-Blender-Path-XML-Exporter Mario Kart 8 Blender Path XML Exporter], [[io_scene_mk8muunt]], [[Switch Toolbox]], [[Track Studio]]
 
|download= https://gamebanana.com/dl/796085
 
|download= https://gamebanana.com/dl/796085
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|console2= Switch
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|author2= [[Samlegamer_]]
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|designer2= –
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|version2= v1.0
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|date of release2= 2022-08-17
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|editors used2= [[Track Studio]]
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|download2= https://gamebanana.com/dl/850754
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
This is an enhanced port created by [[Scutlet]]. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of [[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]]'s model, like cacti, statues, sphinx body, and wooden arrows, replace their original [[Wii]] variants. Likewise, a large part of the textures originate from this same track.
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This is an enhanced port for [[Mario Kart 8]] created by [[Scutlet]]. It was ported to [[Mario Kart 8 Deluxe]] by [[Samlegamer_]]. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of [[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]]'s model, like cacti, statues, sphinx body, and wooden arrows, replace their original [[Wii]] variants. Likewise, a large part of the textures originate from this same track.
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=== Differences between versions ===
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* Custom Music: Switch version only.
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* Staff Ghost: Wii U version only.
  
 
== Media ==
 
== Media ==
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== Version History ==
 
== Version History ==
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=== Wii U ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Version
 
! Version
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| v1.0
 
| v1.0
 
| 2022-05-08
 
| 2022-05-08
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| First release
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|}
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=== Switch ===
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{| class="wikitable"
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! Version
 +
! Date of release
 +
! Information
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|-
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| v1.0
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| 2022-08-17
 
| First release
 
| First release
 
|}
 
|}

Revision as of 07:38, 18 August 2022

This article is about Scutlet's port. For other versions, see Wii Dry Dry Ruins.
Wii Dry Dry Ruins
Console: Wii U Switch
Author: Scutlet Samlegamer_
Designer: Nintendo, Scutlet
Version: v1.0 v1.0
Date of latest version: 2022-05-08 2022-08-17
Editors used: Blender, GIMP, Mario Kart 8 Blender Path XML Exporter, io_scene_mk8muunt, Switch Toolbox, Track Studio Track Studio
Download: GameBanana

GameBanana

Overview

This is an enhanced port for Mario Kart 8 created by Scutlet. It was ported to Mario Kart 8 Deluxe by Samlegamer_. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of GCN Dry Dry Desert's model, like cacti, statues, sphinx body, and wooden arrows, replace their original Wii variants. Likewise, a large part of the textures originate from this same track.

Differences between versions

  • Custom Music: Switch version only.
  • Staff Ghost: Wii U version only.

Media

v1.0 VS Race
v1.0 Time Trial

Version History

Wii U

Version Date of release Information
v1.0 2022-05-08 First release

Switch

Version Date of release Information
v1.0 2022-08-17 First release

Custom Track Distributions

This track is part of the following custom track distributions:

  • (none)
By the same author: Scutlet