Difference between revisions of "Wii Dry Dry Ruins (Scutlet & Samlegamer )"
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Revision as of 10:21, 23 May 2022
This article is about Scutlet's port. For other versions, see Wii Dry Dry Ruins.
Console: | Wii U |
---|---|
Author: | Scutlet |
Designer: | Nintendo |
Version: | v1.0 |
Date of latest version: | 2022-05-08 |
Editors used: | Blender 2.79, Blender 3.1, GIMP 2.10, Switch Toolbox, Track Studio, MK8 XML Path Exporter (Blender 2.79 Plugin), Ray Koopa's byaml Plugin (Blender 2.79 Plugin) |
Download: | GameBanana |
Overview
This is an enhanced port by Scutlet. The temple area was turned into an anti-gravity section ending in a glider ramp. The layout of the outside area was left unmodified.
Some parts of GCN Dry Dry Desert's model in MK8, like the cacti, statues, sphinx body, and wooden arrows, replace their original Wii-variants. Likewise, a large part of the textures originate from this same track.
Media
- Scutlet wii-dry-dry-ruins v1-0 oasis.jpg
Oasis bridge and Yoshi Sphinx
- Scutlet wii-dry-dry-ruins v1-0 pre-temple.jpg
Pillars and statues before the temple area.
- Scutlet wii-dry-dry-ruins v1-0 sand-geyser.jpg
Anti-gravity area with a sand geyser in the temple.
- Scutlet wii-dry-dry-ruins v1-0 glider.jpg
Glider at the end of the temple area.
Version History
Version | Release date | Information |
---|---|---|
v1.0 | 2022-05-08 | Initial release. |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)
By the same author: Scutlet
Retro Tracks:
Wii Dry Dry Ruins –
SMG2 Tall Trunk's Big Slide
Software:
Poltergust –
Character Roster Swapper