Difference between revisions of "Wii Dry Dry Ruins (Scutlet & Samlegamer )"

From MK8
Jump to navigation Jump to search
(Initial release info)
m (Added user link)
Line 49: Line 49:
 
* (none)
 
* (none)
  
<!-- You can list all of the other levels, characters, etc. you've made in your user link, change the XXX to your name and use User-XXX-Link as a guide.  Add it to http://mk8.tockdom.com/index.php?title=Author_Reference when you're done setting it up.
+
{{User-Scutlet-Link}}
{{User-XXX-Link}}
 
-->
 
  
 
[[Category:Mario Kart Wii]]
 
[[Category:Mario Kart Wii]]
 
[[Category:Track/Retro]]
 
[[Category:Track/Retro]]

Revision as of 10:21, 23 May 2022

This article is about Scutlet's port. For other versions, see Wii Dry Dry Ruins.
Wii Dry Dry Ruins (Scutlet & Samlegamer )
Console: Wii U
Author: Scutlet
Designer: Nintendo
Version: v1.0
Date of latest version: 2022-05-08
Editors used: Blender 2.79, Blender 3.1, GIMP 2.10, Switch Toolbox, Track Studio, MK8 XML Path Exporter (Blender 2.79 Plugin), Ray Koopa's byaml Plugin (Blender 2.79 Plugin)
Download: GameBanana

Overview

This is an enhanced port by Scutlet. The temple area was turned into an anti-gravity section ending in a glider ramp. The layout of the outside area was left unmodified.

Some parts of GCN Dry Dry Desert's model in MK8, like the cacti, statues, sphinx body, and wooden arrows, replace their original Wii-variants. Likewise, a large part of the textures originate from this same track.

Media

v1.0 VS Race
v1.0 "Staff" Ghost


Version History

Version Release date Information
v1.0 2022-05-08 Initial release.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)
By the same author: Scutlet