Difference between revisions of "Wii Dry Dry Ruins (Scutlet & Samlegamer )"

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{{about|[[Scutlet]]'s port||Wii Dry Dry Ruins}}
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{{DISPLAYTITLE:Wii Dry Dry Ruins (Scutlet & Samlegamer_)}}
{{Misc-Info
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{{about|[[Scutlet]] and Samlegamer_'s port||Wii Dry Dry Ruins}}
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{{Dual-Misc-Info
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|name= {{Extract-Title|{{PAGENAME}}}}
 
|console= Wii U
 
|console= Wii U
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|editors used= [[Blender]], [https://gimp.org GIMP], [https://github.com/KillzXGaming/Mario-Kart-8-Blender-Path-XML-Exporter Mario Kart 8 Blender Path XML Exporter], [[io_scene_mk8muunt]], [[Switch Toolbox]], [[Track Studio]]
 
|editors used= [[Blender]], [https://gimp.org GIMP], [https://github.com/KillzXGaming/Mario-Kart-8-Blender-Path-XML-Exporter Mario Kart 8 Blender Path XML Exporter], [[io_scene_mk8muunt]], [[Switch Toolbox]], [[Track Studio]]
 
|download= https://gamebanana.com/dl/796085
 
|download= https://gamebanana.com/dl/796085
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|console2= Switch
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|author2= Samlegamer_
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|designer2= [[Nintendo]]
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|version2= v1.0
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|date of release2= 2022-08-17
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|editors used2= [[Track Studio]]
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|download2= https://gamebanana.com/dl/850754
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
This is an enhanced port created by [[Scutlet]]. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of [[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]]'s model, like cacti, statues, sphinx body, and wooden arrows, replace their original [[Wii]] variants. Likewise, a large part of the textures originate from this same track.
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This is an enhanced port created by [[Scutlet]]. It was initally created for [[Mario Kart 8]], but was ported to [[Mario Kart 8 Deluxe]] by Samlegamer_. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of [[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]]'s model, like cacti, statues, sphinx body, and wooden arrows, replace their original [[Wii]] variants. Likewise, a large part of the textures originate from this same track.
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=== Differences Between Consoles ===
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* Custom Music: Switch version only.
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* Staff Ghost: Wii U version only.
  
 
== Media ==
 
== Media ==
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=== Wii U Version ===
 
{{youtube-box||https://youtu.be/NsPpIYjIrXo|v1.0 VS Race|8}}
 
{{youtube-box||https://youtu.be/NsPpIYjIrXo|v1.0 VS Race|8}}
 
{{youtube-box||https://youtu.be/DEJU4Poq2Jg|v1.0 Time Trial}}
 
{{youtube-box||https://youtu.be/DEJU4Poq2Jg|v1.0 Time Trial}}
 
<gallery>
 
<gallery>
Wii Dry Dry Ruins (Scutlet) v1.0 Course Image.png|Course Image
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Wii Dry Dry Ruins (Scutlet) v1.0 Course Image.png|Menu image of the course
 
Wii Dry Dry Ruins (Scutlet) v1.0 Oasis In-Game Preview.jpg|The oasis
 
Wii Dry Dry Ruins (Scutlet) v1.0 Oasis In-Game Preview.jpg|The oasis
 
Wii Dry Dry Ruins (Scutlet) v1.0 Temple Entrance In-Game Preview.jpg|The temple entrance with falling pillars
 
Wii Dry Dry Ruins (Scutlet) v1.0 Temple Entrance In-Game Preview.jpg|The temple entrance with falling pillars
 
Wii Dry Dry Ruins (Scutlet) v1.0 Sand Geyser In-Game Preview.jpg|The inside of the temple with a sand geyser
 
Wii Dry Dry Ruins (Scutlet) v1.0 Sand Geyser In-Game Preview.jpg|The inside of the temple with a sand geyser
 
Wii Dry Dry Ruins (Scutlet) v1.0 Temple Exit In-Game Preview.jpg|The temple exit with a glider ramp
 
Wii Dry Dry Ruins (Scutlet) v1.0 Temple Exit In-Game Preview.jpg|The temple exit with a glider ramp
</gallery>  
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</gallery>
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=== Switch Version ===
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{{nomedia}}
  
 
== Version History ==
 
== Version History ==
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=== Wii U Version ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Version
 
! Version
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| v1.0
 
| v1.0
 
| 2022-05-08
 
| 2022-05-08
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| First release
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|}
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=== Switch Version ===
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{| class="wikitable"
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! Version
 +
! Date of release
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! Information
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|-
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| v1.0
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| 2022-08-17
 
| First release
 
| First release
 
|}
 
|}

Revision as of 01:28, 28 August 2022

This article is about Scutlet and Samlegamer_'s port. For other versions, see Wii Dry Dry Ruins.
Wii Dry Dry Ruins
Console: Wii U Switch
Author: Scutlet Samlegamer_
Designer: Nintendo, Scutlet Nintendo
Version: v1.0 v1.0
Date of latest version: 2022-05-08 2022-08-17
Editors used: Blender, GIMP, Mario Kart 8 Blender Path XML Exporter, io_scene_mk8muunt, Switch Toolbox, Track Studio Track Studio
Download: GameBanana

GameBanana

Overview

This is an enhanced port created by Scutlet. It was initally created for Mario Kart 8, but was ported to Mario Kart 8 Deluxe by Samlegamer_. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of GCN Dry Dry Desert's model, like cacti, statues, sphinx body, and wooden arrows, replace their original Wii variants. Likewise, a large part of the textures originate from this same track.

Differences Between Consoles

  • Custom Music: Switch version only.
  • Staff Ghost: Wii U version only.

Media

Wii U Version

v1.0 VS Race
v1.0 Time Trial

Switch Version

Currently no media

Version History

Wii U Version

Version Date of release Information
v1.0 2022-05-08 First release

Switch Version

Version Date of release Information
v1.0 2022-08-17 First release

Custom Track Distributions

This track is part of the following custom track distributions:

  • (none)
By the same author: Scutlet