Difference between revisions of "Wii Dry Dry Ruins (Scutlet & Samlegamer )"
Jump to navigation
Jump to search
m (Modified NintenTools byaml Blender plugin URL) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{about|[[Scutlet]]'s port||Wii Dry Dry Ruins}} | + | {{DISPLAYTITLE:Wii Dry Dry Ruins (Scutlet & Samlegamer_)}} |
− | {{Misc-Info | + | {{about|[[Scutlet]] and Samlegamer_'s port||Wii Dry Dry Ruins}} |
+ | {{Dual-Misc-Info | ||
|name= {{Extract-Title|{{PAGENAME}}}} | |name= {{Extract-Title|{{PAGENAME}}}} | ||
|console= Wii U | |console= Wii U | ||
Line 7: | Line 8: | ||
|version= v1.0 | |version= v1.0 | ||
|date of release= 2022-05-08 | |date of release= 2022-05-08 | ||
− | |editors used= [[Blender]], [https://gimp.org GIMP], [https://github.com/KillzXGaming/Mario-Kart-8-Blender-Path-XML-Exporter Mario Kart 8 Blender Path XML Exporter], [ | + | |editors used= [[Blender]], [https://gimp.org GIMP], [https://github.com/KillzXGaming/Mario-Kart-8-Blender-Path-XML-Exporter Mario Kart 8 Blender Path XML Exporter], [[io_scene_mk8muunt]], [[Switch Toolbox]], [[Track Studio]] |
|download= https://gamebanana.com/dl/796085 | |download= https://gamebanana.com/dl/796085 | ||
+ | |console2= Switch | ||
+ | |author2= Samlegamer_ | ||
+ | |designer2= [[Nintendo]] | ||
+ | |version2= v1.0 | ||
+ | |date of release2= 2022-08-17 | ||
+ | |editors used2= [[Track Studio]] | ||
+ | |download2= https://gamebanana.com/dl/850754 | ||
}} | }} | ||
== Overview == | == Overview == | ||
− | This is an enhanced port created by [[Scutlet]]. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of [[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]]'s model, like cacti, statues, sphinx body, and wooden arrows, replace their original [[Wii]] variants. Likewise, a large part of the textures originate from this same track. | + | This is an enhanced port created by [[Scutlet]]. It was initally created for [[Mario Kart 8]], but was ported to [[Mario Kart 8 Deluxe]] by Samlegamer_. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of [[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]]'s model, like cacti, statues, sphinx body, and wooden arrows, replace their original [[Wii]] variants. Likewise, a large part of the textures originate from this same track. |
+ | |||
+ | === Differences Between Consoles === | ||
+ | * Custom Music: Switch version only. | ||
+ | * Staff Ghost: Wii U version only. | ||
== Media == | == Media == | ||
+ | === Wii U Version === | ||
{{youtube-box||https://youtu.be/NsPpIYjIrXo|v1.0 VS Race|8}} | {{youtube-box||https://youtu.be/NsPpIYjIrXo|v1.0 VS Race|8}} | ||
{{youtube-box||https://youtu.be/DEJU4Poq2Jg|v1.0 Time Trial}} | {{youtube-box||https://youtu.be/DEJU4Poq2Jg|v1.0 Time Trial}} | ||
<gallery> | <gallery> | ||
+ | Wii Dry Dry Ruins (Scutlet) v1.0 Course Image.png|Menu image of the course | ||
Wii Dry Dry Ruins (Scutlet) v1.0 Oasis In-Game Preview.jpg|The oasis | Wii Dry Dry Ruins (Scutlet) v1.0 Oasis In-Game Preview.jpg|The oasis | ||
Wii Dry Dry Ruins (Scutlet) v1.0 Temple Entrance In-Game Preview.jpg|The temple entrance with falling pillars | Wii Dry Dry Ruins (Scutlet) v1.0 Temple Entrance In-Game Preview.jpg|The temple entrance with falling pillars | ||
Wii Dry Dry Ruins (Scutlet) v1.0 Sand Geyser In-Game Preview.jpg|The inside of the temple with a sand geyser | Wii Dry Dry Ruins (Scutlet) v1.0 Sand Geyser In-Game Preview.jpg|The inside of the temple with a sand geyser | ||
Wii Dry Dry Ruins (Scutlet) v1.0 Temple Exit In-Game Preview.jpg|The temple exit with a glider ramp | Wii Dry Dry Ruins (Scutlet) v1.0 Temple Exit In-Game Preview.jpg|The temple exit with a glider ramp | ||
− | </gallery> | + | </gallery> |
+ | |||
+ | === Switch Version === | ||
+ | {{nomedia}} | ||
== Version History == | == Version History == | ||
+ | === Wii U Version === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Version | ! Version | ||
Line 32: | Line 50: | ||
| v1.0 | | v1.0 | ||
| 2022-05-08 | | 2022-05-08 | ||
+ | | First release | ||
+ | |} | ||
+ | |||
+ | === Switch Version === | ||
+ | {| class="wikitable" | ||
+ | ! Version | ||
+ | ! Date of release | ||
+ | ! Information | ||
+ | |- | ||
+ | | v1.0 | ||
+ | | 2022-08-17 | ||
| First release | | First release | ||
|} | |} |
Revision as of 01:28, 28 August 2022
This article is about Scutlet and Samlegamer_'s port. For other versions, see Wii Dry Dry Ruins.
Console: | Wii U | Switch |
---|---|---|
Author: | Scutlet | Samlegamer_ |
Designer: | Nintendo, Scutlet | Nintendo |
Version: | v1.0 | v1.0 |
Date of latest version: | 2022-05-08 | 2022-08-17 |
Editors used: | Blender, GIMP, Mario Kart 8 Blender Path XML Exporter, io_scene_mk8muunt, Switch Toolbox, Track Studio | Track Studio |
Download: | GameBanana |
Overview
This is an enhanced port created by Scutlet. It was initally created for Mario Kart 8, but was ported to Mario Kart 8 Deluxe by Samlegamer_. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of GCN Dry Dry Desert's model, like cacti, statues, sphinx body, and wooden arrows, replace their original Wii variants. Likewise, a large part of the textures originate from this same track.
Differences Between Consoles
- Custom Music: Switch version only.
- Staff Ghost: Wii U version only.
Media
Wii U Version
Switch Version
Currently no media
Version History
Wii U Version
Version | Date of release | Information |
---|---|---|
v1.0 | 2022-05-08 | First release |
Switch Version
Version | Date of release | Information |
---|---|---|
v1.0 | 2022-08-17 | First release |
Custom Track Distributions
This track is part of the following custom track distributions:
- (none)
By the same author: Scutlet
Retro Tracks:
Wii Dry Dry Ruins –
SMG2 Tall Trunk's Big Slide
Software:
Poltergust –
Character Roster Swapper