Difference between revisions of "Wii Dry Dry Ruins (Scutlet & Samlegamer )"
Jump to navigation
Jump to search
(added switch port) |
m (Bruh de la Boi moved page Wii Dry Dry Ruins (Scutlet) to Wii Dry Dry Ruins (Scutlet & Samlegamer ) without leaving a redirect: Consistency with SNES Koopa Beach 1 (IamBeter & Casini Loogi)) |
(No difference)
|
Revision as of 01:25, 28 August 2022
This article is about Scutlet's port. For other versions, see Wii Dry Dry Ruins.
Console: | Wii U | Switch |
---|---|---|
Author: | Scutlet | Samlegamer_ |
Designer: | Nintendo, Scutlet | – |
Version: | v1.0 | v1.0 |
Date of latest version: | 2022-05-08 | 2022-08-17 |
Editors used: | Blender, GIMP, Mario Kart 8 Blender Path XML Exporter, io_scene_mk8muunt, Switch Toolbox, Track Studio | Track Studio |
Download: | GameBanana |
Overview
This is an enhanced port for Mario Kart 8 created by Scutlet. It was ported to Mario Kart 8 Deluxe by Samlegamer_. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of GCN Dry Dry Desert's model, like cacti, statues, sphinx body, and wooden arrows, replace their original Wii variants. Likewise, a large part of the textures originate from this same track.
Differences between versions
- Custom Music: Switch version only.
- Staff Ghost: Wii U version only.
Media
Version History
Wii U
Version | Date of release | Information |
---|---|---|
v1.0 | 2022-05-08 | First release |
Switch
Version | Date of release | Information |
---|---|---|
v1.0 | 2022-08-17 | First release |
Custom Track Distributions
This track is part of the following custom track distributions:
- (none)
By the same author: Scutlet
Retro Tracks:
Wii Dry Dry Ruins –
SMG2 Tall Trunk's Big Slide
Software:
Poltergust –
Character Roster Swapper