Difference between revisions of "Wii Dry Dry Ruins (Scutlet & Samlegamer )"

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{{youtube-box||https://youtu.be/DEJU4Poq2Jg|v1.0 Time Trial}}
 
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Wii Dry Dry Ruins (Scutlet) v1.0 Course Image.png|Course Image
 
Wii Dry Dry Ruins (Scutlet) v1.0 Oasis In-Game Preview.jpg|The oasis
 
Wii Dry Dry Ruins (Scutlet) v1.0 Oasis In-Game Preview.jpg|The oasis
 
Wii Dry Dry Ruins (Scutlet) v1.0 Temple Entrance In-Game Preview.jpg|The temple entrance with falling pillars
 
Wii Dry Dry Ruins (Scutlet) v1.0 Temple Entrance In-Game Preview.jpg|The temple entrance with falling pillars

Revision as of 18:34, 6 July 2022

This article is about Scutlet's port. For other versions, see Wii Dry Dry Ruins.
Wii Dry Dry Ruins
Console: Wii U
Author: Scutlet
Designer: Nintendo, Scutlet
Version: v1.0
Date of latest version: 2022-05-08
Editors used: Blender, GIMP, Mario Kart 8 Blender Path XML Exporter, io_scene_mk8muunt, Switch Toolbox, Track Studio
Download: GameBanana

Overview

This is an enhanced port created by Scutlet. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of GCN Dry Dry Desert's model, like cacti, statues, sphinx body, and wooden arrows, replace their original Wii variants. Likewise, a large part of the textures originate from this same track.

Media

v1.0 VS Race
v1.0 Time Trial

Version History

Version Date of release Information
v1.0 2022-05-08 First release

Custom Track Distributions

This track is part of the following custom track distributions:

  • (none)
By the same author: Scutlet