Difference between revisions of "Wii Dry Dry Ruins (Scutlet & Samlegamer )"
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+ | {{about|Scutlet's port||Wii Dry Dry Ruins}} | ||
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{{Misc-Info | {{Misc-Info | ||
|name= {{PAGENAME}} <!-- this automatically takes the page's name and makes it the title of the info box. --> | |name= {{PAGENAME}} <!-- this automatically takes the page's name and makes it the title of the info box. --> | ||
− | |creator= | + | |console= Wii U |
− | |designer= | + | |creator= Scutlet |
− | |type= | + | |designer= [[Nintendo]] |
− | |version= | + | |type= Remake/Port |
− | |date of release= | + | |version= v1.0 |
− | |editors used= | + | |date of release= 2022-05-08 |
+ | |editors used= Blender 2.79, Blender 3.1, GIMP 2.10, [[Switch Toolbox]], [[Track Studio]], MK8 XML Path Exporter (Blender 2.79 Plugin), Ray Koopa's byaml Plugin (Blender 2.79 Plugin) | ||
|difficulty= <!-- x/10 --> | |difficulty= <!-- x/10 --> | ||
− | |download= | + | |download= https://gamebanana.com/mods/376338 |
}} | }} | ||
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== Overview == | == Overview == | ||
− | + | This is an enhanced port by Scutlet. The temple area was turned into an anti-gravity section ending in a glider ramp. The layout of the outside area was left unmodified. | |
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+ | Some parts of [[GCN Dry Dry Desert]]'s model in MK8, like the cacti, statues, sphinx body, and wooden arrows, replace their original Wii-variants. Likewise, a large part of the textures originate from this same track. | ||
== Media == | == Media == | ||
− | + | {{youtube-box||https://youtu.be/NsPpIYjIrXo|v1.0 VS Race}} | |
+ | |||
+ | {{youtube-box||https://youtu.be/DEJU4Poq2Jg|v1.0 "Staff" Ghost}} | ||
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<gallery> | <gallery> | ||
− | File: | + | File:scutlet_wii-dry-dry-ruins_v1-0_oasis.jpg|Oasis bridge and Yoshi Sphinx |
− | File: | + | File:scutlet_wii-dry-dry-ruins_v1-0_pre-temple.jpg|Pillars and statues before the temple area. |
+ | File:scutlet_wii-dry-dry-ruins_v1-0_sand-geyser.jpg|Anti-gravity area with a sand geyser in the temple. | ||
+ | File:Scutlet_wii-dry-dry-ruins_v1-0_glider.jpg|Glider at the end of the temple area. | ||
</gallery> | </gallery> | ||
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== Version History == | == Version History == | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|- | |- | ||
| v1.0 | | v1.0 | ||
− | | | + | | 2022-05-08 |
− | | | + | | Initial release. |
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|} | |} | ||
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== Custom Track Distributions == | == Custom Track Distributions == | ||
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--> | --> | ||
− | [[Category:Track/ | + | [[Category:Mario Kart Wii]] |
+ | [[Category:Track/Retro]] |
Revision as of 09:49, 23 May 2022
This article is about Scutlet's port. For other versions, see Wii Dry Dry Ruins.
Console: | Wii U |
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Author: | Scutlet |
Designer: | Nintendo |
Version: | v1.0 |
Date of latest version: | 2022-05-08 |
Editors used: | Blender 2.79, Blender 3.1, GIMP 2.10, Switch Toolbox, Track Studio, MK8 XML Path Exporter (Blender 2.79 Plugin), Ray Koopa's byaml Plugin (Blender 2.79 Plugin) |
Download: | GameBanana |
Overview
This is an enhanced port by Scutlet. The temple area was turned into an anti-gravity section ending in a glider ramp. The layout of the outside area was left unmodified.
Some parts of GCN Dry Dry Desert's model in MK8, like the cacti, statues, sphinx body, and wooden arrows, replace their original Wii-variants. Likewise, a large part of the textures originate from this same track.
Media
- Scutlet wii-dry-dry-ruins v1-0 oasis.jpg
Oasis bridge and Yoshi Sphinx
- Scutlet wii-dry-dry-ruins v1-0 pre-temple.jpg
Pillars and statues before the temple area.
- Scutlet wii-dry-dry-ruins v1-0 sand-geyser.jpg
Anti-gravity area with a sand geyser in the temple.
- Scutlet wii-dry-dry-ruins v1-0 glider.jpg
Glider at the end of the temple area.
Version History
Version | Release date | Information |
---|---|---|
v1.0 | 2022-05-08 | Initial release. |
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- (none)