Wii Dry Dry Ruins (Scutlet & Samlegamer_)

From MK8
Jump to navigation Jump to search

This article is about Scutlet and Samlegamer_'s port. For other versions, see Wii Dry Dry Ruins.
Wii Dry Dry Ruins
Console: Wii U Switch
Author: Scutlet Samlegamer_
Designer: Nintendo, Scutlet Nintendo
Version: v1.0 v1.0
Date of latest version: 2022-05-08 2022-08-17
Editors used: Blender, GIMP, Mario Kart 8 Blender Path XML Exporter, io_scene_mk8muunt, Switch Toolbox, Track Studio Track Studio
Download: GameBanana



This is an enhanced port created by Scutlet. It was initally created for Mario Kart 8, but was ported to Mario Kart 8 Deluxe by Samlegamer_. It modifies the temple area into an anti-gravity section ending in a glider ramp. The rest of the track remained unmodified. Some parts of GCN Dry Dry Desert's model, like cacti, statues, sphinx body, and wooden arrows, replace their original Wii variants. Likewise, a large part of the textures originate from this same track.

Differences Between Consoles

  • Custom Music: Switch version only.
  • Staff Ghost: Wii U version only.


Wii U Version

v1.0 VS Race
v1.0 Time Trial

Switch Version

Currently no media

Version History

Wii U Version

Version Date of release Information
v1.0 2022-05-08 First release

Switch Version

Version Date of release Information
v1.0 2022-08-17 First release

Custom Track Distributions

This track is part of the following custom track distributions:

  • (none)
By the same author: Scutlet