Talk:KCL (File Format)
Here's Splatoon's version if anyone manages to find this, brackets are for scope, offsets to sections in models start from start of their header
[File header with offsets to octree and model list] [Octree for each model(?)] [Models with their own header 5 Section Offsets Unknown float First coordinate of the spatial grid (???) Mask, XYZ Shift, XYZ Section 1 (???) [ 8 floats in test file(simple box with 8 vertices in Octree-???) ] Section 2 (???) [ 0x10, looks like 4 floats (0, something, something, 0) ??? ] Section 3 (???) [ 0xD8 size, could be 0x1B times 8 floats ] Section 4 (Triangles) [ Seems to match the 0x14 format, but first value is a float, and every next first value is a number, counting them, one goes to 0xA (Box00S), second goes to 0x60 (Tree00) Second value changes very little(looks like hash but probably a valid float), then there's 6 u16s ] Section 5 (???) [ Single u32, looks like number of tris based on first value above (0xB and 0x61) Lots of 0x8000XXXX, with repeats - offset?? After that, a bunch of u16s, can be 0xFFFF, decodes to most of ASCII ] ]
--NWPlayer123 (talk) 00:20, 8 January 2016 (UTC)
Flags
What are the flags for walls, roads, and whatnot? They appear to be four digit numbers.