Difference between revisions of "Somnom Labyrinth"
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m (→Overview) |
(Updated Somnom Labyrinth to version 2.0) |
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|console= Switch | |console= Switch | ||
|author= [[BL]] | |author= [[BL]] | ||
− | |version= | + | |version= v2.0 |
− | |date of release= 2022- | + | |date of release= 2022-07-29 |
|editors used= [[Blender]], [[Switch Toolbox]], [[Track Studio]] | |editors used= [[Blender]], [[Switch Toolbox]], [[Track Studio]] | ||
|download= https://drive.google.com/file/d/1YwNCyqeoTP7EUVzz5TPHRvtFGIjYiYxP | |download= https://drive.google.com/file/d/1YwNCyqeoTP7EUVzz5TPHRvtFGIjYiYxP | ||
|console2= Wii U | |console2= Wii U | ||
|author2= [[BL]] | |author2= [[BL]] | ||
− | |version2= | + | |version2= v2.0 |
− | |date of release2= 2022- | + | |date of release2= 2022-07-29 |
|editors used2= [[Blender]], [[Switch Toolbox]], [[Track Studio]] | |editors used2= [[Blender]], [[Switch Toolbox]], [[Track Studio]] | ||
|download2= https://drive.google.com/file/d/1d03PI4BIFOj3YAwfRjHYR0WHelLYYEgd | |download2= https://drive.google.com/file/d/1d03PI4BIFOj3YAwfRjHYR0WHelLYYEgd | ||
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== Media == | == Media == | ||
=== Switch Version === | === Switch Version === | ||
− | {{youtube-box|| | + | {{youtube-box||OqBQAvbVpxk|v2.0 VS Race|0|191}} |
=== Wii U Version === | === Wii U Version === | ||
− | {{youtube-box|| | + | {{youtube-box||OqBQAvbVpxk|v2.0 VS Race|191}} |
== Version History == | == Version History == | ||
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| 2022-05-22 | | 2022-05-22 | ||
| First release | | First release | ||
+ | |- | ||
+ | | v2.0 | ||
+ | | 2022-07-29 | ||
+ | | | ||
+ | * Overhauled model and textures | ||
+ | * Darker shadows | ||
+ | * Adjusted model and collision to be cleaner and more consistent. | ||
+ | * Adjusted gravity cameras | ||
+ | * Added 200cc Adjusters | ||
+ | * Louder frontrunning beats | ||
|} | |} | ||
Line 46: | Line 56: | ||
| 2022-06-03 | | 2022-06-03 | ||
| First release | | First release | ||
+ | |- | ||
+ | | v2.0 | ||
+ | | 2022-07-29 | ||
+ | | | ||
+ | * Overhauled model and textures | ||
+ | * Darker shadows | ||
+ | * Adjusted model and collision to be cleaner and more consistent. | ||
+ | * Adjusted gravity cameras | ||
+ | * Added 200cc Adjusters | ||
+ | * Louder frontrunning beats | ||
|} | |} | ||
Revision as of 05:58, 29 July 2022
Console: | Switch | Wii U |
---|---|---|
Author: | BL | BL |
Version: | v2.0 | v2.0 |
Date of latest version: | 2022-07-29 | 2022-07-29 |
Editors used: | Blender, Switch Toolbox, Track Studio | Blender, Switch Toolbox, Track Studio |
Download: | Google Drive |
Overview
Somnom Labyrinth is a custom track created by BL. The track draws inspiration from Somnom Woods in Mario & Luigi: Dream Team. It features two sections, the first of which leads the player through the mysterious forest up to a dream portal. This portal leads to the second section, where the player drives through Luigi's dreams, then through a trickable portal which loops back to the start.
Media
Switch Version
Wii U Version
Version History
Switch Version
Version | Date of release | Information |
---|---|---|
v1.0 | 2022-05-22 | First release |
v2.0 | 2022-07-29 |
|
Wii U Version
Version | Date of release | Information |
---|---|---|
v1.0 | 2022-06-03 | First release |
v2.0 | 2022-07-29 |
|
Custom Track Distributions
This track is part of the following custom track distributions:
- (none)
Names in Other Languages
Chinese (Traditional): | - |
---|---|
Chinese (Simplified): | - |
Dutch: | Slaapwandellabyrint |
French (PAL): | - |
French (NTSC): | - |
German: | - |
Italian: | - |
Japanese: | - |
Korean: | - |
Portuguese (PAL): | - |
Portuguese (NTSC): | - |
Russian: | - |
Spanish (PAL): | - |
Spanish (NTSC): | - |
By the same author: BL
Custom Tracks:
Cavi Cape Cliffside –
Creep Sea Cape –
Somnom Labyrinth –
Teehee Trails