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Sandbox
Console: | Switch | Wii U |
---|---|---|
Author: | Jack | Madeline |
Version: | v1.0 | RC3 |
Date of latest version: | 2018-04-29 | 2019-06-23 |
Editors used: | 3ds Max, BrawlCrate, SketchUp | Blender |
Download: |
Console: | Switch |
---|---|
Author: | Madeline |
Designer: | Nintendo |
Version: | v1.0 |
Date of latest version: | 2018-04-29 |
Editors used: | 3ds Max, BrawlCrate, SketchUp |
Download: |
Sandbox | Wii U | Switch |
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ID: | [Number] (Split if ID is different) | |
Required Files: |
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Used In: |
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Added: | Not available | DLC Wave 1 |
For Mario Kart tracks featured in games released after Mario Kart 8 and Mario Kart 8 Deluxe, alternate names are used to avoid potential copyright issues for custom track distributions.
Original Name translations are based on Sandbox. Alternative Name translations are based on Dirtbox.
Language | Original Name | Alternative Name |
Chinese (Traditional): | — | — |
---|---|---|
Chinese (Simplified): | — | — |
Dutch: | Zandbak | Modderbak |
French (PAL): | — | — |
French (NTSC): | — | Baguette |
German: | — | — |
Italian: | Pasta | — |
Japanese: | — | — |
Korean: | — | — |
Portuguese (PAL): | — | — |
Portuguese (NTSC): | — | — |
Russian: | — | — |
Spanish (PAL): | — | — |
Spanish (NTSC): | — | — |
Interwiki tests
LODI (File Format)
Header
The LODI file format starts with a 0x74 byte header structure.
Offset | Size | Description |
---|---|---|
0x00 | 4 | "LODI" File identifier, ASCII string. |
0x04 | 4 | Always 0x3EF. |
0x08 | 4 | ? |
0x10 | 4 | Start of the file, always 0x00. |
0x14 | 4 | End of the file. |
0x18 | 4 | Section offset |
0x1C | 4 | ? |
0x20 | 4 | Section offset |
0x24 | 4 | ? |
0x28 | 4 | Section offset |
0x2C | 4 | ? |
0x30 | 4 | Section 1 offset, always 0xC00. |
0x34 | 4 | ? |
0x38 | 4 | Section 2 offset. |
0x3C | 4 | ? |
0x40 | 4 | BRRES / Textures section offset. |
0x44 | 4 | ? |
0x48 | 4 | Section 3 offset. |
0x4C | 4 | ? |
0x60 | 4 | ? |
0x64 | 4 | File ID? |
0x68 | 4 | Same as 0x64. |
0x70 | 4 | Same as 0x64. |
Section 1
Each entry is a 0x90 byte structure as follows.
Offset | Type | Description |
---|---|---|
0x0C | float | ? |
0x48 | vector | ? |
0x58 | vector | ? |
Section 2
Each entry is a 0x? byte structure as follows.
Offset | Type | Description |
---|---|---|
0x00 | ? | ? |
Section 3
Each entry is a 0x? byte structure as follows.
Offset | Type | Description |
---|---|---|
0x00 | ? | ? |
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