Difference between revisions of "SARC (File Format)"
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− | '''SARC Files''' are archive files used in [[Wii U]] and [[3DS]], including [[Mario Kart 8]]. They are similar to the [[:mkw:U8 (File Format)|U8]] files found in GameCube and Wii games. Common extensions are '''.arc''' and '''.sarc''' (general), '''.pack''' (when the archive contains mostly other archive files), '''.bars''' (when it contains audio data), and '''.bgenv''' (when it contains shader files). SARC files are sometimes [[:mkw:Yaz0 (File Format)|Yaz0]] compressed into '''.szs''' files. | + | '''SARC Files''' are archive files used in [[Wii U]] and [[3DS]], including [[Mario Kart 8]]. They are similar to the [[:mkw:U8 (File Format)|U8]] files found in GameCube and Wii games. Common extensions are '''.arc''' and '''.sarc''' (general), '''.pack''' (when the archive contains mostly other archive files), '''.bars''' (when it contains audio data), and '''.bgenv/.genvb''' (when it contains aamp/shader files). SARC files are sometimes [[:mkw:Yaz0 (File Format)|Yaz0]] compressed into '''.szs''' files. |
= File Format = | = File Format = | ||
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| 0x06 || 2 || '''Node count'''. | | 0x06 || 2 || '''Node count'''. | ||
|- | |- | ||
− | | 0x08 || 4 || '''Hash | + | | 0x08 || 4 || '''Hash Key'''. Always '''0x00000065'''. |
|- | |- | ||
| 0x0C || colspan=2 {{Unknown|End of '''SFAT''' header}} | | 0x0C || colspan=2 {{Unknown|End of '''SFAT''' header}} | ||
Line 67: | Line 67: | ||
The hash is calculated like this: | The hash is calculated like this: | ||
<pre> | <pre> | ||
− | uint GetHash(char* name, int length, uint | + | uint GetHash(char* name, int length, uint key) |
{ | { | ||
uint result = 0; | uint result = 0; | ||
for(int i = 0; i < length; i++) | for(int i = 0; i < length; i++) | ||
{ | { | ||
− | result = name[i] + result * | + | result = name[i] + result * key; |
} | } | ||
return result; | return result; | ||
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== File Data == | == File Data == | ||
− | The data begins at the '''Beginning of data''' offset specified in the '''SARC Header'''. The | + | The data begins at the '''Beginning of data''' offset specified in the '''SARC Header'''. The alignment of the internal files vary between different files. Some files use 0x4 as the alignment. |
= Tools = | = Tools = | ||
The following tools can handle SARC files: | The following tools can handle SARC files: | ||
+ | * [https://github.com/aboood40091/SARC-Tool/releases/tag/v0.3 SARC Tool], by [[User:Aboood40091|AboodXD]] | ||
* [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], by [[Gericom]] | * [http://florian.nouwt.com/wiki/index.php/Every_File_Explorer Every File Explorer], by [[Gericom]] | ||
* [https://github.com/NWPlayer123/WiiUTools/tree/master/SARCTools SARCTools], by [[User:NWPlayer123|NwPlayer123]] | * [https://github.com/NWPlayer123/WiiUTools/tree/master/SARCTools SARCTools], by [[User:NWPlayer123|NwPlayer123]] |
Revision as of 16:29, 1 July 2018
SARC Files are archive files used in Wii U and 3DS, including Mario Kart 8. They are similar to the U8 files found in GameCube and Wii games. Common extensions are .arc and .sarc (general), .pack (when the archive contains mostly other archive files), .bars (when it contains audio data), and .bgenv/.genvb (when it contains aamp/shader files). SARC files are sometimes Yaz0 compressed into .szs files.
File Format
The basic structure of the archive is a SARC Header followed by a File Table and a File Name Table. Finally, the content of all files in the archive is stored directly. The File Table references the data.
Header (SARC)
Every SARC file begins with a 0x14 byte SARC Header structure.
Offset | Size | Description |
---|---|---|
0x00 | 4 | Magic: 0x53415243 ("SARC" in ASCII). |
0x04 | 2 | Header Length: the length of this header in bytes. Always 0x14. |
0x06 | 2 | Byte Order Mark (BOM): 0xFEFF for big endian and 0xFFFE for little endian. |
0x08 | 4 | File size of the entire archive in bytes. |
0x0C | 4 | Beginning of data offset. |
0x10 | 2 | Version number of the file format. Always 0x0100. |
0x12 | 2 | Reserved. |
0x14 | End of SARC header |
File Table
Unlike the U8 format, SARC does generally not contain directory nodes (though files may reside inside subfolders).
Header (SFAT)
The SARC Header is immediately followed by 12 byte SFAT Header structure.
Offset | Type | Description |
---|---|---|
0x00 | 4 | Magic: 0x53464154 ("SFAT"). |
0x04 | 2 | Header Length: the length of this header in bytes. Always 0xC. |
0x06 | 2 | Node count. |
0x08 | 4 | Hash Key. Always 0x00000065. |
0x0C | End of SFAT header |
Node
The SFAT Header is followed by an array of 16 byte SFAT Node structures.
Offset | Size | Description |
---|---|---|
0x00 | 4 | File Name Hash. Look below for the calculation. |
0x04 | 4 | File Attributes, if flag 0x01000000 is set, bottom half (0xFFFF) is the Name Table offset (after header), divided by 4. |
0x08 | 4 | Beginning of node file data, relative to the Beginning of data offset specified in the SARC header. |
0x0C | 4 | End of node file data, relative to the Beginning of data offset specified in the SARC header. |
0x10 | End of node |
File Name Hash
The hash is calculated like this:
uint GetHash(char* name, int length, uint key) { uint result = 0; for(int i = 0; i < length; i++) { result = name[i] + result * key; } return result; }
File Name Table
The File Name Table is a list of null-terminated strings which represent the filenames of the packed files. It is referenced by SFAT Nodes.
Header (SFNT)
The SFAT Node array is immediately followed by an 8 byte SFNT Header structure.
Offset | Size | Description |
---|---|---|
0x00 | 4 | Magic: 0x53464E54 ("SFNT"). |
0x04 | 2 | Header Length: the length of this header in bytes. Always 0x8. |
0x06 | 2 | Reserved. |
0x08 | End of SFNT header |
Strings
The SFAT Header is immediately followed by 4-byte aligned null-terminated strings that represent the filenames of the packed files.
File Data
The data begins at the Beginning of data offset specified in the SARC Header. The alignment of the internal files vary between different files. Some files use 0x4 as the alignment.
Tools
The following tools can handle SARC files:
- SARC Tool, by AboodXD
- Every File Explorer, by Gericom
- SARCTools, by NwPlayer123
- Uwizard, by Mr. Mysterio
- Uwizard.Woomy, by smb123w64gb
- Wexos's Toolbox, by Wexos
- WiiUExplorer, by Celcodioc