Overview
|
Wii U
|
Switch
|
Name |
Sanbo
|
ID |
1012
|
Resource Files
|
- mapobj
- Sanbo
- Sanbo.bfres
- SNDG_Sanbo.bars
|
- MapObj
- Sanbo
- MapObjKart_Sanbo.bars
- MapObjKart_Sanbo.barslist
- Sanbo.bars
- Sanbo.barslist
- Sanbo.bfres
- StarHit_own.bars
|
Used On |
|
Game Status |
Base Game |
Base Game
|
Object Settings & Description
Name ID
|
Object Description
|
Setting 0
|
Setting 1
|
Setting 2
|
Setting 3
|
Setting 4
|
Setting 5
|
Setting 6
|
Setting 7
|
Sanbo 1012
|
A pokey of height 5 that moves back and forth along an objectPath. It occasionally tilts to form a gate, allowing players to earn a coin by driving through it. Players that hit a pokey are spun out. A pokey explodes when hit by an item or when a shock is used, only to rebuild themselves after a while. Some sand particles appear below them when they move (GCN Dry Dry Desert's PTCL required)
Controls both the time it takes for a Pokey to respawn after it is destroyed by an item, and the time it spends moving before again turning into a coin gate. If you want to prevent a Pokey from making a coin gate, instead set the initial delay to a very high value.
|
Initial Delay (in #frames)
|
Respawn/Coin Gate Delay (unknown type)
|
—
|
—
|
—
|
—
|
—
|
—
|
Object Path Settings
ObjFlow
Switch version values shown by default, with Wii U differences shown as rollover notes.
AiReact |
1
|
CalcCut |
false
|
Clip |
true
|
ClipRadius |
1f
|
ColOffsetY |
0f
|
ColShape |
4
|
ColSize |
|
DemoCameraCheck |
false
|
Item |
Index |
Item State
|
0 |
2
|
1 |
2
|
2 |
1
|
3 |
1
|
4 |
1
|
5 |
0
|
6 |
0
|
7 |
2
|
8 |
0
|
9 |
2
|
10 |
0
|
11 |
0
|
12 |
0
|
13 |
0
|
|
ItemObj |
Index |
Object State
|
0 |
1
|
1 |
1
|
2 |
0
|
3 |
0
|
4 |
0
|
5 |
1
|
6 |
1
|
7 |
1
|
8 |
0
|
9 |
1
|
10 |
1
|
11 |
1
|
12 |
1
|
13 |
0
|
|
Object State Behaviors (Items)
Object State |
Behavior
|
0 |
Unknown
|
1 |
Unknown
|
|
Kart |
Index |
Kart State
|
0 |
4
|
1 |
4
|
2 |
1
|
3 |
1
|
4 |
0
|
|
KartObj |
Index |
Object State
|
0 |
0
|
1 |
0
|
2 |
1
|
3 |
1
|
4 |
0
|
|
Object State Behaviors (Karts)
Object State |
Behavior
|
0 |
Unknown
|
1 |
Unknown
|
|
LightSetting |
0
|
Lod1 |
0.1798f
|
Lod2 |
0.1248f
|
Lod_NoDisp |
0f
|
MgrId |
1012
|
ModelDraw |
0
|
ModelEffNo |
-1
|
MoveBeforeSync |
false
|
NotCreate |
false
|
Offset |
0f
|
Origin |
0
|
PackunEat |
true
|
PathType |
4
|
PylonReact |
0
|
ResName |
Sanbo
|
VR |
false
|