Difference between revisions of "Object/Sanbo"

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Revision as of 14:39, 17 September 2022

Overview

Wii U Switch
Name Sanbo
ID 1012
Resource Files
  • mapobj
    • Sanbo
      • Sanbo.bfres
      • SNDG_Sanbo.bars
  • MapObj
    • Sanbo
      • MapObjKart_Sanbo.bars
      • MapObjKart_Sanbo.barslist
      • Sanbo.bars
      • Sanbo.barslist
      • Sanbo.bfres
      • StarHit_own.bars
Used On
Game Status Base Game Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
Sanbo
1012

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 1
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 4
ColSize
X 5f
Y 5f
Z 5f
DemoCameraCheck false
Item
Index Item State
0 2
1 2
2 1
3 1
4 1
5 0
6 0
7 2
8 0
9 2
10 0
11 0
12 0
13 0
ItemObj
Index Object State
0 1
1 1
2 0
3 0
4 0
5 1
6 1
7 1
8 0
9 1
10 1
11 1
12 1
13 0
Object State Behaviors (Items)
Object State Behavior
0 Unknown
1 Unknown
Kart
Index Kart State
0 4
1 4
2 1
3 1
4 0
KartObj
Index Object State
0 0
1 0
2 1
3 1
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
1 Unknown
LightSetting 0
Lod1 0.1798f
Lod2 0.1248f
Lod_NoDisp 0f
MgrId 1012
ModelDraw 0
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 0
PackunEat true
PathType 4
PylonReact 0
ResName Sanbo
VR false