Difference between revisions of "Object/Sanbo"
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(Description and Parameter info) |
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***StarHit_own.bars | ***StarHit_own.bars | ||
|usedon= | |usedon= | ||
− | * | + | *[[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]] |
|isonwiiu= {{yes|Base Game}} | |isonwiiu= {{yes|Base Game}} | ||
|isonswitch= {{yes|Base Game}} | |isonswitch= {{yes|Base Game}} | ||
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! align=center | Setting 7 | ! align=center | Setting 7 | ||
<onlyinclude>{{ObjectListEntry|1|Sanbo|1012| | <onlyinclude>{{ObjectListEntry|1|Sanbo|1012| | ||
− | |s0= | + | |s0= Initial Delay (in #frames) |
− | |s1= | + | |s1= Respawn/Coin Gate Delay (unknown type)<sup id="footnote_inline_sanbo_s1">[[#footnote_note_sanbo_s1|*]]</sup> |
|s2= — | |s2= — | ||
|s3= — | |s3= — | ||
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|s6= — | |s6= — | ||
|s7= — | |s7= — | ||
− | |info= | + | |info= A [[mariowiki:Pokey|pokey]] of height 5 that moves back and forth along an objectPath. It occasionally tilts to form a gate, allowing players to earn a coin by driving through it.<br>Players that hit a pokey are spun out. A pokey explodes when hit by an item or when a shock is used, only to rebuild themselves after a while.<br>Some sand particles appear below them when they move ([[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]]'s [[PTCL]] required) |
+ | |||
+ | <sup id="footnote_note_sanbo_s1">[[#footnote_inline_sanbo_s1|*]]</sup>Controls both the time it takes for a Pokey to respawn after it is destroyed by an item, and the time it spends moving before again turning into a coin gate.<br>If you want to prevent a Pokey from making a coin gate, instead set the initial delay to a very high value. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
|} | |} | ||
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[[Category:Object]] | [[Category:Object]] | ||
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Revision as of 14:42, 27 September 2022
Overview
Wii U | Switch | |
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Name | Sanbo | |
ID | 1012 | |
Resource Files |
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Used On | ||
Game Status | Base Game | Base Game |
Object Settings & Description
Name ID |
Object Description | |||
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Setting 0 | Setting 1 | Setting 2 | Setting 3 | |
Setting 4 | Setting 5 | Setting 6 | Setting 7 | |
Sanbo 1012 |
A pokey of height 5 that moves back and forth along an objectPath. It occasionally tilts to form a gate, allowing players to earn a coin by driving through it. Players that hit a pokey are spun out. A pokey explodes when hit by an item or when a shock is used, only to rebuild themselves after a while. Some sand particles appear below them when they move (GCN Dry Dry Desert's PTCL required) *Controls both the time it takes for a Pokey to respawn after it is destroyed by an item, and the time it spends moving before again turning into a coin gate. | |||
Initial Delay (in #frames) | Respawn/Coin Gate Delay (unknown type)* | — | — | |
— | — | — | — |
Object Path Settings
param0 | param1 |
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— | — |
ObjFlow
Switch version values shown by default, with Wii U differences shown as rollover notes.
AiReact | 1 | |||||||||||||||||||||||||||||||||||||
CalcCut | false | |||||||||||||||||||||||||||||||||||||
Clip | true | |||||||||||||||||||||||||||||||||||||
ClipRadius | 1f | |||||||||||||||||||||||||||||||||||||
ColOffsetY | 0f | |||||||||||||||||||||||||||||||||||||
ColShape | 4 | |||||||||||||||||||||||||||||||||||||
ColSize |
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DemoCameraCheck | false | |||||||||||||||||||||||||||||||||||||
Item |
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ItemObj |
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Kart |
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KartObj |
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LightSetting | 0 | |||||||||||||||||||||||||||||||||||||
Lod1 | 0.1798f | |||||||||||||||||||||||||||||||||||||
Lod2 | 0.1248f | |||||||||||||||||||||||||||||||||||||
Lod_NoDisp | 0f | |||||||||||||||||||||||||||||||||||||
MgrId | 1012 | |||||||||||||||||||||||||||||||||||||
ModelDraw | 0 | |||||||||||||||||||||||||||||||||||||
ModelEffNo | -1 | |||||||||||||||||||||||||||||||||||||
MoveBeforeSync | false | |||||||||||||||||||||||||||||||||||||
NotCreate | false | |||||||||||||||||||||||||||||||||||||
Offset | 0f | |||||||||||||||||||||||||||||||||||||
Origin | 0 | |||||||||||||||||||||||||||||||||||||
PackunEat | true | |||||||||||||||||||||||||||||||||||||
PathType | 4 | |||||||||||||||||||||||||||||||||||||
PylonReact | 0 | |||||||||||||||||||||||||||||||||||||
ResName | Sanbo | |||||||||||||||||||||||||||||||||||||
VR | false |