Object/Bird

From MK8
< Object
Revision as of 14:27, 17 September 2022 by Tock (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Overview

Wii U Switch
Name Bird
ID 1039
Resource Files
  • mapobj
    • Bird
      • Bird.bfres
      • SNDG_Bird.bars
  • MapObj
    • Bird
      • Bird.bars
      • Bird.barslist
      • Bird.bfres
Used On
Game Status Base Game Base Game

Object Settings & Description

Name
ID
Object Description
Setting 0 Setting 1 Setting 2 Setting 3
Setting 4 Setting 5 Setting 6 Setting 7
Bird
1039

Object Path Settings

param0 param1

ObjFlow

Switch version values shown by default, with Wii U differences shown as rollover notes.

AiReact 0
CalcCut false
Clip true
ClipRadius 1f
ColOffsetY 0f
ColShape 1
ColSize
X 200f
Y 0f
Z 0f
DemoCameraCheck false
Item
Index Item State
0 0
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
ItemObj
Index Object State
0 1
1 1
2 1
3 1
4 1
5 1
6 1
7 1
8 0
9 1
10 0
11 1
12 1
13 1
Object State Behaviors (Items)
Object State Behavior
0 Unknown
1 Unknown
Kart
Index Kart State
0 0
1 0
2 0
3 0
4 0
KartObj
Index Object State
0 1
1 1
2 1
3 1
4 0
Object State Behaviors (Karts)
Object State Behavior
0 Unknown
1 Unknown
LightSetting 0
Lod1 0.1f
Lod2 0.125f
Lod_NoDisp 0.008f
MgrId 1039
ModelDraw 0
ModelEffNo -1
MoveBeforeSync false
NotCreate false
Offset 0f
Origin 0
PackunEat true
PathType 1
PylonReact 1
ResName Bird
VR false