Difference between revisions of "MSBT (File Format)"
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(We don't need a list of the games it's used in) |
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| 0x00 || String || '''File magic'''. Always ''MsgStdBn'' in ASCII. | | 0x00 || String || '''File magic'''. Always ''MsgStdBn'' in ASCII. | ||
|- | |- | ||
− | | 0x08 || UInt16 || | + | | 0x08 || UInt16 || {{BOM}} |
|- | |- | ||
| 0x0A || UInt16 || '''Unknown'''. Always 0x0000. | | 0x0A || UInt16 || '''Unknown'''. Always 0x0000. |
Revision as of 14:08, 18 July 2017
MSBT files contains the game's text. The files have been used in many different games on the Wii, 3DS and Wii U. In Mario Kart 8 the file has a main header (MSBT) and two sections with their own headers (NLI1 and TXT2). 0xAB is used as padding.
Header
The MSBT file format starts with a header structure.
Offset | Type | Description |
---|---|---|
0x00 | String | File magic. Always MsgStdBn in ASCII. |
0x08 | UInt16 | Byte Order Mark (BOM): 0xFEFF for big endian and 0xFFFE for little endian. |
0x0A | UInt16 | Unknown. Always 0x0000. |
0x0C | UInt16 | Unknown. Always 0x0103. |
0x0E | UInt16 | Number of sections. |
0x10 | UInt16 | Unknown. Always 0x0000. |
0x12 | UInt32 | File size. |
0x16 | Byte[10] | Unknown. Always 0. |
0x20 | End of file header |
NLI1
The NLI1 section starts with a section header.
Offset | Type | Description |
---|---|---|
0x00 | String | Section magic. Always NLI1 in ASCII. |
0x04 | UInt32 | Section size (starting from 0x10). |
0x08 | Byte[8] | Unknown. Always 0. |
0x10 | UInt32 | Number of entries. |
0x14 | End of NLI1 header |
After the header comes the entries. Each entry has the following structure:
Offset | Type | Description |
---|---|---|
0x00 | UInt32 | Unknown. Could be a message index. |
0x04 | UInt32 | Index into the TXT2 strings. |
TXT2
The TXT2 section starts with a header.
Offset | Type | Description |
---|---|---|
0x00 | String | Section magic. Always TXT2 in ASCII. |
0x04 | UInt32 | Section size (starting from 0x10). |
0x08 | Byte[8] | Unknown. Always 0. |
0x10 | UInt32 | Number of entries. |
0x14 | End of TXT2 header |
After the TXT2 header, there are four bytes for each entry, containing the offset to the UTF16 string.
Tools
The following tool can handle MSBT files: