Difference between revisions of "List of File Formats"
Jump to navigation
Jump to search
(files in bfsar added) |
|||
Line 41: | Line 41: | ||
| align=center | [[BFWAR (File Format)|BFWAR]] | | align=center | [[BFWAR (File Format)|BFWAR]] | ||
| Small sound effects. | | Small sound effects. | ||
+ | |- | ||
|- | |- | ||
| align=center | [[BGENV (File Format)|BGENV]] | | align=center | [[BGENV (File Format)|BGENV]] | ||
Line 92: | Line 93: | ||
| align=center | [[YAZ0 (File Format)|YAZ0]] | | align=center | [[YAZ0 (File Format)|YAZ0]] | ||
| Lossless data compression algorithm. | | Lossless data compression algorithm. | ||
+ | |} | ||
+ | |||
+ | files found inside BFSAR archive in mk8 | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Name | ||
+ | ! Description | ||
+ | |- | ||
+ | | align=center | [[BFBNK (File Format)|BFBNK]] | ||
+ | | {{Unknown|Unknown.}} maybe sound bank. | ||
+ | |- | ||
+ | | align=center | [[BFSEQ (File Format)|BFSEQ]] | ||
+ | | {{Unknown|Unknown.}} | ||
+ | |- | ||
+ | | align=center | [[BFGRP (File Format)|BFGRP]] | ||
+ | | {{Unknown|Unknown.}} | ||
+ | |- | ||
+ | | align=center | [[BFWSD (File Format)|BFWSD]] | ||
+ | | {{Unknown|Unknown.}} | ||
|} | |} | ||
Revision as of 19:14, 14 December 2017
This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Comparison of Mario Kart 8 and Mario Kart Wii File Formats.
Name | Description |
---|---|
AAMP | Compressed files. |
BARS | Sound files archive. |
BAGLCUBE | Unknown. AAMP compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW. |
BFFNT | Font files used to display text. |
BFLAN | Layout animation. |
BFLIM | Layout images. |
BFLYT | Layout |
BFRES | Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course. |
BFSAR | Sound archive file for small sound effects. |
BFSHA | Shader files. |
BFSTM | Music files used by Mario Kart 8. |
BFWAR | Small sound effects. |
BGENV | Posteffect information. |
BGLPBD | Probably Baked Textures related data. |
BIN | Binary lookup tables, mostly consisting of integer arrays and / or strings. |
BSIS | audio database |
BYAML | A generic data container format, like a binary version of XML. |
CPSD | Probably Mii related data. |
DAT | Unknown. FFRA compressed file. Also used in Miitomo in AFLResHigh.dat. |
EXBIN | Unknown. |
FMDL | Model data and usually a sub file of BFRES archives. |
FTEX | FTEX files are texture files and usually a sub file of BFRES archives. |
GTX/GSH | Texture/Shader file. |
KCL | Collision information files containing information about when and how objects collide with a course or object. |
MSBT | Message files containing localized text for use in game screens and menus. |
PTCL | Graphic particle file. |
SARC | File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension. |
SHARCFB | BAHS compressed. |
YAZ0 | Lossless data compression algorithm. |
files found inside BFSAR archive in mk8
Name | Description |
---|---|
BFBNK | Unknown. maybe sound bank. |
BFSEQ | Unknown. |
BFGRP | Unknown. |
BFWSD | Unknown. |