Difference between revisions of "List of File Formats"
Jump to navigation
Jump to search
m (They are all bFsar not bRsar) |
|||
(15 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]]. | This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]]. | ||
− | + | <!-- Please keep the formats ordered alphabetically --> | |
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Name | ! Name | ||
! Description | ! Description | ||
− | |||
|- | |- | ||
| align=center | [[AAMP (File Format)|AAMP]] | | align=center | [[AAMP (File Format)|AAMP]] | ||
| Compressed files. | | Compressed files. | ||
+ | |- | ||
+ | | align=center | [[BAGLCUBE (File Format)|BAGLCUBE]] | ||
+ | | {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW. | ||
|- | |- | ||
| align=center | [[BARS (File Format)|BARS]] | | align=center | [[BARS (File Format)|BARS]] | ||
| Sound files archive. | | Sound files archive. | ||
|- | |- | ||
− | | align=center | [[ | + | | align=center | [[BFBNK (File Format)|BFBNK]] |
− | | | + | | Sound bank found into [[BFSAR]] files. |
|- | |- | ||
| align=center | [[BFFNT (File Format)|BFFNT]] | | align=center | [[BFFNT (File Format)|BFFNT]] | ||
| Font files used to display text. | | Font files used to display text. | ||
+ | |- | ||
+ | | align=center | [[BFGRP (File Format)|BFGRP]] | ||
+ | | Sound bank/wave group found into [[BFSAR]] files. | ||
+ | |- | ||
+ | | align=center | [[BFLAN (File Format)|BFLAN]] | ||
+ | | Layout animation. | ||
|- | |- | ||
| align=center | [[BFLIM (File Format)|BFLIM]] | | align=center | [[BFLIM (File Format)|BFLIM]] | ||
− | | | + | | Layout image. |
+ | |- | ||
+ | | align=center | [[BFLYT (File Format)|BFLYT]] | ||
+ | | Layout. | ||
|- | |- | ||
| align=center | [[BFRES (File Format)|BFRES]] | | align=center | [[BFRES (File Format)|BFRES]] | ||
− | | Object files, containing model, animation, and texture information | + | | Object files, containing model, animation, and texture information of an object, such as an item, a character or a course. |
|- | |- | ||
| align=center | [[BFSAR (File Format)|BFSAR]] | | align=center | [[BFSAR (File Format)|BFSAR]] | ||
− | | Sound archive file | + | | Sound archive file containing banks, sequences and sound effects. |
+ | |- | ||
+ | | align=center | [[BFSEQ (File Format)|BFSEQ]] | ||
+ | | MIDI-like sequence files found into [[BFSAR]]. | ||
|- | |- | ||
| align=center | [[BFSHA (File Format)|BFSHA]] | | align=center | [[BFSHA (File Format)|BFSHA]] | ||
Line 37: | Line 47: | ||
|- | |- | ||
| align=center | [[BFSTM (File Format)|BFSTM]] | | align=center | [[BFSTM (File Format)|BFSTM]] | ||
− | | Music files | + | | Music files. |
+ | |- | ||
+ | | align=center | [[BFWAR (File Format)|BFWAR]] | ||
+ | | Sound wave archive found into [[BFSAR]]. | ||
+ | |- | ||
+ | | align=center | [[BFWSD (File Format)|BFWSD]] | ||
+ | | Sound wave files found into [[BFSAR]]. | ||
|- | |- | ||
| align=center | [[BGENV (File Format)|BGENV]] | | align=center | [[BGENV (File Format)|BGENV]] | ||
− | | | + | | Post-effect information. |
|- | |- | ||
| align=center | [[BGLPBD (File Format)|BGLPBD]] | | align=center | [[BGLPBD (File Format)|BGLPBD]] | ||
− | | {{Unknown|Probably | + | | {{Unknown|Probably baked textures related data.}} |
+ | |- | ||
+ | | align=center | [[BIN (File Format)|BIN]] | ||
+ | | Binary lookup tables, mostly consisting of integer arrays and/or strings. | ||
|- | |- | ||
| align=center | [[BSIS (File Format)|BSIS]] | | align=center | [[BSIS (File Format)|BSIS]] | ||
− | | | + | | Audio database. |
|- | |- | ||
| align=center | [[BYAML (File Format)|BYAML]] | | align=center | [[BYAML (File Format)|BYAML]] | ||
Line 53: | Line 72: | ||
| align=center | [[CPSD (File Format)|CPSD]] | | align=center | [[CPSD (File Format)|CPSD]] | ||
| {{Unknown|Probably Mii related data.}} | | {{Unknown|Probably Mii related data.}} | ||
+ | |- | ||
+ | | align=center | [[DAT (File Format)|DAT]] | ||
+ | | {{Unknown|Unknown.}} [[FFRA (File Format)|FFRA]] compressed file. Also used in Miitomo in AFLResHigh.dat. | ||
+ | |- | ||
+ | | align=center | [[EXBIN (File Format)|EXBIN]] | ||
+ | | {{Unknown|Unknown.}} | ||
|- | |- | ||
| align=center | [[FMDL (File Format)|FMDL]] | | align=center | [[FMDL (File Format)|FMDL]] | ||
Line 58: | Line 83: | ||
|- | |- | ||
| align=center | [[FTEX (File Format)|FTEX]] | | align=center | [[FTEX (File Format)|FTEX]] | ||
− | | | + | | Texture files and usually a sub file of [[BFRES (File Format)|BFRES archives]]. |
|- | |- | ||
− | | align=center | [[ | + | | align=center | [[GTX (File Format)|GTX/GSH]] |
− | | | + | | Texture/shader file. |
|- | |- | ||
| align=center | [[KCL (File Format)|KCL]] | | align=center | [[KCL (File Format)|KCL]] | ||
− | | Collision information files | + | | Collision information files. |
|- | |- | ||
| align=center | [[MSBT (File Format)|MSBT]] | | align=center | [[MSBT (File Format)|MSBT]] | ||
Line 73: | Line 98: | ||
|- | |- | ||
| align=center | [[SARC (File Format)|SARC]] | | align=center | [[SARC (File Format)|SARC]] | ||
− | | File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension. | + | | File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the [[BARS]] extension. |
+ | |- | ||
+ | | align=center | [[SHARCFB (File Format)|SHARCFB]] | ||
+ | | Compressed BAHS. | ||
|- | |- | ||
| align=center | [[YAZ0 (File Format)|YAZ0]] | | align=center | [[YAZ0 (File Format)|YAZ0]] | ||
− | | | + | | Lossless data compression algorithm. |
|} | |} | ||
Revision as of 19:03, 15 December 2017
This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Comparison of Mario Kart 8 and Mario Kart Wii File Formats.
Name | Description |
---|---|
AAMP | Compressed files. |
BAGLCUBE | Unknown. AAMP compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW. |
BARS | Sound files archive. |
BFBNK | Sound bank found into BFSAR files. |
BFFNT | Font files used to display text. |
BFGRP | Sound bank/wave group found into BFSAR files. |
BFLAN | Layout animation. |
BFLIM | Layout image. |
BFLYT | Layout. |
BFRES | Object files, containing model, animation, and texture information of an object, such as an item, a character or a course. |
BFSAR | Sound archive file containing banks, sequences and sound effects. |
BFSEQ | MIDI-like sequence files found into BFSAR. |
BFSHA | Shader files. |
BFSTM | Music files. |
BFWAR | Sound wave archive found into BFSAR. |
BFWSD | Sound wave files found into BFSAR. |
BGENV | Post-effect information. |
BGLPBD | Probably baked textures related data. |
BIN | Binary lookup tables, mostly consisting of integer arrays and/or strings. |
BSIS | Audio database. |
BYAML | A generic data container format, like a binary version of XML. |
CPSD | Probably Mii related data. |
DAT | Unknown. FFRA compressed file. Also used in Miitomo in AFLResHigh.dat. |
EXBIN | Unknown. |
FMDL | Model data and usually a sub file of BFRES archives. |
FTEX | Texture files and usually a sub file of BFRES archives. |
GTX/GSH | Texture/shader file. |
KCL | Collision information files. |
MSBT | Message files containing localized text for use in game screens and menus. |
PTCL | Graphic particle file. |
SARC | File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension. |
SHARCFB | Compressed BAHS. |
YAZ0 | Lossless data compression algorithm. |