FTEX (File Format)

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The FTEX texture format is a format for textures which appears as a subfile of a BFRES file.

Header (FTEX)

Every FTEX file begins with an 0xC0 byte FTEX header.

Offset Size Description
0x00 4 "FTEX" File identifier, ASCII string.
0x04 4 Dim. Indicates the "shape" of a given surface or texture (see this page).
0x08 4 Texture Width. Width of the texture in pixels.
0x0C 4 Texture Height. Height of the texture in pixels.
0x10 4 Depth
0x14 4 numMips
0x18 4 Texture Format. Go to line 589 on this page for explanation and format values.
0x1C 4 AA Mode. Indicates the AA mode (number of samples) for the surface (see line 865 here).
0x20 4 Usage. Indicates how the given surface may be used (see this page).
0x24 4 Data Length. Length of texture data in bytes.
0x28 4 unknown
0x2C 4 mipSize
0x30 4 unknown
0x34 4 Tile Mode. Indicates the desired tiling mode for the surface (see this page).
0x38 4 Swizzle Value
0x3C 4 Alignment
0x40 4 Pitch
0x44 0x6C unknown
0xB0 4 Data Offset. Offset to the texture data. Relative to this field.
0xB4 4 Mipmap Offset. Offset to the mipmap texture data. Relative to this field. 0 if not present.
0xB8 8 unknown
0xC0 End of FTEX header

Incomplete header documentation. Last 8 words (32 bytes) seem to change per file. Offset 160 (dec) from FTEX header always seems to be zero, followed by a single byte (value of 1), 3 padding bytes, then a relative offset to the string table, then a relative offset to UnknownDataA, a relative offset to UnknownDataB, a relative offset to unknown DataC, and then two more unknowns (usually zero).