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2024-03-29T01:27:56Z
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https://mk8.tockdom.com/w/index.php?title=BFSEQ_(File_Format)&diff=4541
BFSEQ (File Format)
2018-01-05T20:01:02Z
<p>James Potkukelkka: Created page with "'''BFSEQ''' ('''B'''inary Ca'''F'''e '''SEQ'''uence) is a sub file format found in BFSAR files from games like Mario Kart 8. It corresponds to the music data represent..."</p>
<hr />
<div>'''BFSEQ''' ('''B'''inary Ca'''F'''e '''SEQ'''uence) is a sub file format found in [[BFSAR]] files from games like [[Mario Kart 8]]. It corresponds to the music data represented in a MIDI-like file, but in binary. Commands that process changes in attributes such as sound generation and volume change over time are described on this kind of file. Since the sequence data is simply a set of commands, sounds are actually producing using bank data (stored in [[BFBNK]] sub files) that corresponds to the sound source data.<br />
<br />
= File Format =<br />
== File Header ==<br />
The file starts with a file header that is 0x40 bytes long.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x00 || String || '''File magic'''. Always ''FSEQ'' in ASCII.<br />
|-<br />
| 0x0E || UInt32 || Length of the file in bytes.<br />
|-<br />
| 0x07 || UInt16 || Length of this header in bytes.<br />
|-<br />
| 0x0E || UInt16 || '''Number of sections'''.<br />
|-<br />
| 0x1B || UInt32 || Offset to '''[[#DATA|DATA section]]'''.<br />
|-<br />
| 0x1E || UInt32 || Length of '''[[#DATA|DATA section]]'''.<br />
|-<br />
| 0x26 || UInt32 || Offset to '''[[#LABL|LABL section]]'''.<br />
|-<br />
| 0x2A || UInt32 || Length of '''[[#LABL|LABL section]]'''.<br />
|}<br />
<br />
== DATA ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x00 || String || '''Section magic'''. Always ''DATA'' in ASCII.<br />
|-<br />
| 0x06 || UInt32 || Length of this section.<br />
|}<br />
<br />
== LABL ==<br />
{| class="wikitable"<br />
|-<br />
! Offset !! Type !! Description<br />
|-<br />
| 0x00 || String || '''Section magic'''. Always ''LABL'' in ASCII.<br />
|-<br />
| 0x06 || UInt32 || Length of this section.<br />
|}<br />
<br />
= Tools =<br />
The following tools can handle BFSEQ files: <br />
<br />
*none<br />
<br />
[[Category:File Format]]</div>
James Potkukelkka
https://mk8.tockdom.com/w/index.php?title=Talk:Wii_DK_Summit_(Lloyd_Nabbit_%26_KillzXGaming)&diff=4498
Talk:Wii DK Summit (Lloyd Nabbit & KillzXGaming)
2017-12-16T09:46:45Z
<p>James Potkukelkka: Created page with "== Files == * You have missed one sound file in the game called: pBGM_WU_SNOW_MOUNTAIN_LAP2.bfstm And that is why the music changes in lap 2. ~~~~"</p>
<hr />
<div>== Files ==<br />
* You have missed one sound file in the game called: pBGM_WU_SNOW_MOUNTAIN_LAP2.bfstm And that is why the music changes in lap 2. [[User:James Potkukelkka|James Potkukelkka]] ([[User talk:James Potkukelkka|talk]]) 09:46, 16 December 2017 (UTC)</div>
James Potkukelkka
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=4497
List of File Formats
2017-12-15T19:03:53Z
<p>James Potkukelkka: They are all bFsar not bRsar</p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
<!-- Please keep the formats ordered alphabetically --><br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
|-<br />
| align=center | [[AAMP (File Format)|AAMP]]<br />
| Compressed files.<br />
|-<br />
| align=center | [[BAGLCUBE (File Format)|BAGLCUBE]]<br />
| {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW.<br />
|-<br />
| align=center | [[BARS (File Format)|BARS]]<br />
| Sound files archive.<br />
|-<br />
| align=center | [[BFBNK (File Format)|BFBNK]]<br />
| Sound bank found into [[BFSAR]] files.<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFGRP (File Format)|BFGRP]]<br />
| Sound bank/wave group found into [[BFSAR]] files.<br />
|-<br />
| align=center | [[BFLAN (File Format)|BFLAN]]<br />
| Layout animation.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| Layout image.<br />
|-<br />
| align=center | [[BFLYT (File Format)|BFLYT]]<br />
| Layout.<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information of an object, such as an item, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file containing banks, sequences and sound effects.<br />
|-<br />
| align=center | [[BFSEQ (File Format)|BFSEQ]]<br />
| MIDI-like sequence files found into [[BFSAR]].<br />
|-<br />
| align=center | [[BFSHA (File Format)|BFSHA]]<br />
| Shader files.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files.<br />
|-<br />
| align=center | [[BFWAR (File Format)|BFWAR]]<br />
| Sound wave archive found into [[BFSAR]].<br />
|-<br />
| align=center | [[BFWSD (File Format)|BFWSD]]<br />
| Sound wave files found into [[BFSAR]].<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Post-effect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Probably baked textures related data.}}<br />
|-<br />
| align=center | [[BIN (File Format)|BIN]]<br />
| Binary lookup tables, mostly consisting of integer arrays and/or strings.<br />
|-<br />
| align=center | [[BSIS (File Format)|BSIS]]<br />
| Audio database.<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[DAT (File Format)|DAT]]<br />
| {{Unknown|Unknown.}} [[FFRA (File Format)|FFRA]] compressed file. Also used in Miitomo in AFLResHigh.dat.<br />
|-<br />
| align=center | [[EXBIN (File Format)|EXBIN]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| Texture files and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GTX (File Format)|GTX/GSH]]<br />
| Texture/shader file.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| Graphic particle file.<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the [[BARS]] extension.<br />
|-<br />
| align=center | [[SHARCFB (File Format)|SHARCFB]]<br />
| Compressed BAHS.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Lossless data compression algorithm.<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
James Potkukelkka
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=4492
List of File Formats
2017-12-14T19:14:28Z
<p>James Potkukelkka: files in bfsar added</p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
|-<br />
| align=center | [[AAMP (File Format)|AAMP]]<br />
| Compressed files.<br />
|-<br />
| align=center | [[BARS (File Format)|BARS]]<br />
| Sound files archive.<br />
|-<br />
| align=center | [[BAGLCUBE (File Format)|BAGLCUBE]]<br />
| {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW.<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFLAN (File Format)|BFLAN]]<br />
| Layout animation.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| Layout images.<br />
|-<br />
| align=center | [[BFLYT (File Format)|BFLYT]]<br />
| Layout<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file for small sound effects.<br />
|-<br />
| align=center | [[BFSHA (File Format)|BFSHA]]<br />
| Shader files.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files used by Mario Kart 8.<br />
|-<br />
| align=center | [[BFWAR (File Format)|BFWAR]]<br />
| Small sound effects.<br />
|-<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Posteffect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Probably Baked Textures related data.}}<br />
|-<br />
| align=center | [[BIN (File Format)|BIN]]<br />
| Binary lookup tables, mostly consisting of integer arrays and / or strings.<br />
|-<br />
| align=center | [[BSIS (File Format)|BSIS]]<br />
| audio database<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[DAT (File Format)|DAT]]<br />
| {{Unknown|Unknown.}} [[FFRA (File Format)|FFRA]] compressed file. Also used in Miitomo in AFLResHigh.dat.<br />
|-<br />
| align=center | [[EXBIN(File Format)|EXBIN]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| FTEX files are texture files and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GTX (File Format)|GTX/GSH]]<br />
| Texture/Shader file.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files containing information about when and how objects collide with a course or object.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| Graphic particle file.<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.<br />
|-<br />
| align=center | [[SHARCFB (File Format)|SHARCFB]]<br />
| BAHS compressed.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Lossless data compression algorithm.<br />
|}<br />
<br />
files found inside BFSAR archive in mk8<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
|-<br />
| align=center | [[BFBNK (File Format)|BFBNK]]<br />
| {{Unknown|Unknown.}} maybe sound bank.<br />
|-<br />
| align=center | [[BFSEQ (File Format)|BFSEQ]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BFGRP (File Format)|BFGRP]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BFWSD (File Format)|BFWSD]]<br />
| {{Unknown|Unknown.}}<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
James Potkukelkka