User talk:LordNed

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Revision as of 00:35, 24 January 2015 by LordNed (Talk | contribs)

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BFRES-Extractor Tool

Hi LordNed, welcome to the wiki. I couldn't help but notice your tool for dealing with BFRES files, very nice to see the research being applied! Having read your Readme on GitHub, I had a few comments. Do you think the name 'sub file' is misleading on this wiki? This is a throwback to the BRRES format on the Wii (which had contiguous sub files), and our documentation of that. Topologically, it is an archive. No data overlaps between two FMDLs or an FSHP and an FVTX say, so each bit of data belongs to exactly one sub file. As with BRRES on the Wii, you can't simply extract these anyway as the string table offsets would be wrong. For BRRES, we chose not to preserve the string table offsets, so that the files could be extracted. This meant each sub file had it's own string table when extracted. I think a similar scheme could be used here; when you extract the data you regroup it into a contiguous file, with the understanding that a BFRES creator would rearange the data again. It's helpful for understanding, but splitting the BFRES up may not be the best plan anyway. Perhaps a tool to convert a BFRES to other formats and back again makes more sense; the BFRES is designed to be an end use format, not an editing and viewing format. Good luck with the program!

Chadderz (talk) 08:01, 20 January 2015 (UTC)

With regard to sub-file naming: I'm not sure. They're definitely specific types of data, but yeah they're not individual files (for the most part that we could tell, not entirely sure without all of the formats being better reverse engineered). I'm not sure what you'd call it instead, though in contrast to "Embedded File" (which is a whole complete linear file) sub-file does sound out of place. I don't think the data is ever shared here either - it's just not written linearly in the file (ie: you do not have a full FMDL in the space between two FMDL headers in the file).
I think a BFRES file does need to be split out into individual files (with possible repeat data) - it's just not clear where exactly yet. Obviously embedded files work fine as is, but it'll become a game of "Can you have X type of sub-file alone in an archive?" ie: Can skeletal animations be included in archives with nothing else? If so they could stand alone as a file. What about FTEX headers, is there anything there that we can use the FTEX for or is it just meta data for the actual binary data that actually contains the texture data.
LordNed (talk) 00:35, 24 January 2015 (UTC)