Difference between revisions of "User:Ray Koopa"

From MK8
Jump to navigation Jump to search
(Create page just in case)
 
(Replace GitHub links with GitLab)
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
Welcome to my boring profile.
 +
 +
== Tools ==
 +
With the existing documentation of file formats here and some own research, I try to create more or less useful MK8 tools (mostly .NET libraries or Blender add-ons), and extend or correct the documentation on this wiki whenever I find something to do.
 +
 +
=== Nintendo / Wii U specific ===
 +
* [https://gitlab.com/Syroot/CafiineServer CafiineServer]: Wii U Cafiine Server with support for encrypted game packs and other additional functionality.
 +
* [https://gitlab.com/Syroot/io_scene_bfres io_scene_bfres]: Blender add-on for importing Nintendo BFRES models.
 +
* [https://gitlab.com/Syroot/NintenTools.Bfres NintenTools.Bfres]: .NET library for loading the Nintendo BFRES graphics archive format.
 +
* [https://gitlab.com/Syroot/NintenTools.Byaml NintenTools.Byaml]: .NET library for loading, saving, and serializing data in the Nintendo BYAML format.
 +
 +
=== Mario Kart 8 specific ===
 +
* [[BIN Editor]]: App for modifying [[Item.bin]] and [[Performance.bin]] visually.
 +
* [https://gitlab.com/Syroot/io_scene_kcl io_scene_kcl]: Blender add-on for importing and editing Nintendo KCL collision models.
 +
* [https://gitlab.com/Syroot/io_scene_mk8muunt io_scene_mk8muunt]: Blender add-on for visually editing Mario Kart 8 course info files.
 +
* [https://gitlab.com/Syroot/NintenTools.MarioKart8 NintenTools.MarioKart8]: .NET library and tools for loading and modifying Mario Kart 8 (Deluxe) file formats.
 +
 +
== Mods ==
 +
Testing my tools, I also released the following modified game contents:
 
{{User-Ray Koopa-Link}}
 
{{User-Ray Koopa-Link}}
 +
 +
== Other Links ==
 +
* [[Special:Contributions/Ray_Koopa|My wiki contributions]]

Latest revision as of 18:30, 12 December 2018

Welcome to my boring profile.

Tools

With the existing documentation of file formats here and some own research, I try to create more or less useful MK8 tools (mostly .NET libraries or Blender add-ons), and extend or correct the documentation on this wiki whenever I find something to do.

Nintendo / Wii U specific

  • CafiineServer: Wii U Cafiine Server with support for encrypted game packs and other additional functionality.
  • io_scene_bfres: Blender add-on for importing Nintendo BFRES models.
  • NintenTools.Bfres: .NET library for loading the Nintendo BFRES graphics archive format.
  • NintenTools.Byaml: .NET library for loading, saving, and serializing data in the Nintendo BYAML format.

Mario Kart 8 specific

Mods

Testing my tools, I also released the following modified game contents:

Other Links