Difference between revisions of "User:Ray Koopa"

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(MarioFart repo does no longer exist)
m (That "obvious" sentence sounded a bit rude...)
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== Tools ==
 
== Tools ==
With the existing documentation of file formats here, I created some more or less finished tools for them (mostly Blender add-ons for 3D data).
+
With the existing documentation of file formats here and some own research, I try to create more or less useful MK8 tools (mostly .NET libraries or Blender add-ons), and extend or correct the documentation on this wiki whenever I find something to do.
I also correct those documentations when I experienced obvious errors when implementing them.
 
  
 
Here's the list of tools currently released:
 
Here's the list of tools currently released:

Revision as of 16:46, 29 May 2017

Welcome to my boring profile.

Tools

With the existing documentation of file formats here and some own research, I try to create more or less useful MK8 tools (mostly .NET libraries or Blender add-ons), and extend or correct the documentation on this wiki whenever I find something to do.

Here's the list of tools currently released:

  • CafiineServer: Wii U Cafiine Server with support for encrypted game packs and other additional functionality.
  • io_scene_bfres: Blender add-on for importing Nintendo BFRES models.
  • io_scene_kcl: Blender add-on for importing and editing Nintendo KCL collision models.
  • io_scene_mk8muunt: Blender add-on for visually editing Mario Kart 8 course info files.
  • Item Editor: Visual editor for modifying the item probability tables.
  • NintenTools: .NET library and tools to load and modify Nintendo file formats.
  • NintenTools.MarioKart8: .NET library and tools to load and modify Mario Kart 8 file formats.
  • Performance Editor: Visual editor for modifying driver, kart and parts points and the resulting engine physics.

Mods

Testing my tools, I also released the following modified game contents:

Other Links