Difference between revisions of "User:Ray Koopa"
m (dat description hits ye good ol nail on the flippin head i tell ya mofifofi) |
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* [https://github.com/Syroot/io_scene_kcl io_scene_kcl]: Blender add-on for importing and editing Nintendo KCL collision models. | * [https://github.com/Syroot/io_scene_kcl io_scene_kcl]: Blender add-on for importing and editing Nintendo KCL collision models. | ||
* [https://github.com/Syroot/io_scene_mk8muunt io_scene_mk8muunt]: Blender add-on for visually editing Mario Kart 8 course info files. | * [https://github.com/Syroot/io_scene_mk8muunt io_scene_mk8muunt]: Blender add-on for visually editing Mario Kart 8 course info files. | ||
+ | * [[Item Editor]]: Visual editor for modifying the item probability tables. | ||
* [https://github.com/Syroot/MarioFart8 MarioFart8]: Random tools to mod Mario Kart 8 game content. | * [https://github.com/Syroot/MarioFart8 MarioFart8]: Random tools to mod Mario Kart 8 game content. | ||
* [https://github.com/Syroot/NintenTools NintenTools]: .NET library and tools to load and modify Nintendo file formats. | * [https://github.com/Syroot/NintenTools NintenTools]: .NET library and tools to load and modify Nintendo file formats. | ||
* [https://github.com/Syroot/NintenTools.MarioKart8 NintenTools.MarioKart8]: .NET library and tools to load and modify Mario Kart 8 file formats. | * [https://github.com/Syroot/NintenTools.MarioKart8 NintenTools.MarioKart8]: .NET library and tools to load and modify Mario Kart 8 file formats. | ||
+ | * [[Performance Editor]]: Visual editor for modifying driver, kart and parts points and the resulting engine physics. | ||
== Mods == | == Mods == |
Revision as of 18:16, 8 May 2017
Welcome to my boring profile.
Boost Tracks
The downloads for boost tracks were temporarily disabled to prevent the ongoing online abuse. I will re-enable them later on.
Tools
With the existing documentation of file formats here, I created some more or less finished tools for them (mostly Blender add-ons for 3D data). I also correct those documentations when I experienced obvious errors when implementing them.
Here's the list of tools currently released:
- CafiineServer: Wii U Cafiine Server with support for encrypted game packs and other additional functionality.
- io_scene_bfres: Blender add-on for importing Nintendo BFRES models.
- io_scene_kcl: Blender add-on for importing and editing Nintendo KCL collision models.
- io_scene_mk8muunt: Blender add-on for visually editing Mario Kart 8 course info files.
- Item Editor: Visual editor for modifying the item probability tables.
- MarioFart8: Random tools to mod Mario Kart 8 game content.
- NintenTools: .NET library and tools to load and modify Nintendo file formats.
- NintenTools.MarioKart8: .NET library and tools to load and modify Mario Kart 8 file formats.
- Performance Editor: Visual editor for modifying driver, kart and parts points and the resulting engine physics.
Mods
Testing my tools, I also released the following modified game contents:
Track Edits:
Bone-Dry Dunes Boost —
Bowser's Castle Boost —
Cloudtop Cruise Boost —
Dolphin Shoals Boost —
Electrodrome Boost —
Mario Circuit Boost —
Mario Kart Asylum —
Mario Kart Stadium Boost —
Mount Wario Boost —
Shy Guy Falls Boost —
Sunshine Airport Boost —
Sweet Sweet Canyon Boost —
Thwomp Ruins Boost —
Toad Harbor Boost —
Toad's Boostpike —
Trollolo Road —
Twisted Mansion Boost —
Water Park Boost
YouTube Channel:
Ray Koopa