Difference between revisions of "Talk:FSHU (File Format)"

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It is internally called '''ShaderParamAnim''', indeed with no U inside. I tried to find a meaning for the U anywhere, but it seems to have been an arbitrary choice to make it differentiate from other structures. - [[User:Ray Koopa|Ray Koopa]] ([[User talk:Ray Koopa|talk]]) 15:30, 28 May 2017 (UTC)
 
It is internally called '''ShaderParamAnim''', indeed with no U inside. I tried to find a meaning for the U anywhere, but it seems to have been an arbitrary choice to make it differentiate from other structures. - [[User:Ray Koopa|Ray Koopa]] ([[User talk:Ray Koopa|talk]]) 15:30, 28 May 2017 (UTC)
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: How did you find that? All I know is that the three different types of FSHU is specified. But I don't think they just decide to put a letter in the end, it should have a meaning.<br>--[[User:Wexos|Wexos]] ([[User Talk:Wexos|Talk]] | [[Special:Contributions/Wexos|Contribs]]) 22:15, 28 May 2017 (UTC)

Revision as of 22:15, 28 May 2017

Acronym is an arbitrary choice

It is internally called ShaderParamAnim, indeed with no U inside. I tried to find a meaning for the U anywhere, but it seems to have been an arbitrary choice to make it differentiate from other structures. - Ray Koopa (talk) 15:30, 28 May 2017 (UTC)

How did you find that? All I know is that the three different types of FSHU is specified. But I don't think they just decide to put a letter in the end, it should have a meaning.
--Wexos (Talk | Contribs) 22:15, 28 May 2017 (UTC)