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MK8 - User contributions [en]
2024-03-29T15:55:59Z
User contributions
MediaWiki 1.35.14
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=1335
List of File Formats
2016-02-28T10:16:33Z
<p>Dial: /* Mario Kart 8 file formats */</p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
__TOC__<br />
<br />
== Mario Kart 8 file formats ==<br />
<br />
This table contains a list of file formats found in [[Mario Kart 8]]:<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
<br />
|-<br />
| align=center | [[AAMP (File Format)|AAMP]]<br />
| Compressed files.<br />
|-<br />
| align=center | [[BARS (File Format)|BARS]]<br />
| Sound files archive.<br />
|-<br />
| align=center | [[BAGLCUBE (File Format)|BAGLCUBE]]<br />
| {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file.<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| BFLIM is an [[Image Formats|image file format]] used for menus.<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file for small sound effects.<br />
|-<br />
| align=center | [[BFSHA (File Format)|BFSHA]]<br />
| Shader files.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files used by Mario Kart 8.<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Posteffect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BSIS (File Format)|BSIS]]<br />
| audio database<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| FTEX files are [[Image Formats|texture files]] and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GSH (File Format)|GSH]]<br />
| Compiled graphics shader.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files containing information about when and how objects collide with a course or object.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| {{Unknown|Unknown. }} maybe a shader archive (found [https://tcrf.net/index.php?title=New_Super_Mario_Bros._U&oldid=264908 here] )<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Compressed files with any data. [[SZS]] files are mostly [[YAZ0]] files.<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1334
AAMP (File Format)
2016-02-27T09:43:23Z
<p>Dial: /* Nodes */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}<br />
<br />
== Nodes ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Identifier<br />
! Description<br />
|-<br />
| 0x00<br />
| Binary<br />
|-<br />
| 0x01<br />
| Float (IEEE754)(=Little Endian)<br />
|-<br />
| 0x03<br />
| 2 Floats (IEEE754)(=Little Endian)<br />
|-<br />
| 0x04<br />
| 3 Floats (IEEE754)(=Little Endian)<br />
|-<br />
| 0x06<br />
| 4 Floats (IEEE754)(=Little Endian) , Vertices? Shader? Coördinates?<br />
|-<br />
| 0x07<br />
| String<br />
|-<br />
| 0x08<br />
| String + ?unknown<br />
|-<br />
| 0x0c<br />
| ?Array? with floats<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1333
AAMP (File Format)
2016-02-26T15:21:38Z
<p>Dial: /* Nodes */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}<br />
<br />
== Nodes ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Identifier<br />
! Description<br />
|-<br />
| 0x00<br />
| Binary<br />
|-<br />
| 0x01<br />
| Float (IEEE754)(=Little Endian)<br />
|-<br />
| 0x03<br />
| 2 Floats (IEEE754)(=Little Endian)<br />
|-<br />
| 0x04<br />
| 3 Floats (IEEE754)(=Little Endian)<br />
|-<br />
| 0x06<br />
| 4 Floats (IEEE754)(=Little Endian) , Vertices? Shader? Coördinates?<br />
|-<br />
| 0x07<br />
| String<br />
|-<br />
| 0x08<br />
| String<br />
|-<br />
| 0x0c<br />
| ?Array? with floats<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1332
AAMP (File Format)
2016-02-26T14:57:51Z
<p>Dial: /* Nodes */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}<br />
<br />
== Nodes ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Identifier<br />
! Description<br />
|-<br />
| 0x00<br />
| Binary<br />
|-<br />
| 0x01<br />
| Float (IEEE754)(=Little Endian)<br />
|-<br />
| 0x03<br />
| 2 Floats (IEEE754)(=Little Endian)<br />
|-<br />
| 0x06<br />
| 4 Floats (IEEE754)(=Little Endian) , Vertices? Shader? Coördinates?<br />
|-<br />
| 0x07<br />
| String<br />
|-<br />
| 0x08<br />
| String<br />
|-<br />
| 0x0c<br />
| ?Array? with floats<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1331
AAMP (File Format)
2016-02-26T14:27:32Z
<p>Dial: /* Nodes */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}<br />
<br />
== Nodes ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Identifier<br />
! Description<br />
|-<br />
| 0x00<br />
| Binary<br />
|-<br />
| 0x01<br />
| Float (IEEE754)(=Little Endian)<br />
|-<br />
| 0x03<br />
| 2 Floats (IEEE754)(=Little Endian)<br />
|-<br />
| 0x06<br />
| 4 Floats (IEEE754)(=Little Endian) , Vertices? Shader? Coördinates?<br />
|-<br />
| 0x07<br />
| String<br />
|-<br />
| 0x0c<br />
| ?Array? with floats<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1330
AAMP (File Format)
2016-02-26T13:58:55Z
<p>Dial: /* Nodes */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}<br />
<br />
== Nodes ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Identifier<br />
! Description<br />
|-<br />
| 0x00<br />
| Binary<br />
|-<br />
| 0x01<br />
| Float (IEEE754)(=Little Endian)<br />
|-<br />
| 0x03<br />
| 2 Floats (IEEE754)(=Little Endian)<br />
|-<br />
| 0x06<br />
| 4 Floats (IEEE754)(=Little Endian) , Vertices? Shader? Coördinates?<br />
|-<br />
| 0x07<br />
| String<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1329
AAMP (File Format)
2016-02-26T13:56:24Z
<p>Dial: /* Nodes */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}<br />
<br />
== Nodes ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Identifier<br />
! Description<br />
|-<br />
| 0x00<br />
| Binary<br />
|-<br />
| 0x01<br />
| Float (IEEE754)(=Little Endian)<br />
|-<br />
| 0x03<br />
| 2 Floats (IEEE754)(=Little Endian)<br />
|-<br />
| 0x06<br />
| Vertices? Shader? Coördinates?<br />
|-<br />
| 0x07<br />
| String<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1328
AAMP (File Format)
2016-02-26T11:21:53Z
<p>Dial: /* Nodes */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}<br />
<br />
== Nodes ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Identifier<br />
! Description<br />
|-<br />
| 0x00<br />
| Binary<br />
|-<br />
| 0x01<br />
| Float (IEEE754)(=Little Endian)<br />
|-<br />
| 0x06<br />
| Vertices? Shader? Coördinates?<br />
|-<br />
| 0x07<br />
| String<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1327
AAMP (File Format)
2016-02-26T10:30:10Z
<p>Dial: /* Header */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}<br />
<br />
== Nodes ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Identifier<br />
! Description<br />
|-<br />
| 0x00<br />
| Binary<br />
|-<br />
| 0x01<br />
| Float (IEEE754)<br />
|-<br />
| 0x06<br />
| Vertices? Shader? Coördinates?<br />
|-<br />
| 0x07<br />
| String<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1326
AAMP (File Format)
2016-02-26T10:24:49Z
<p>Dial: /* Header */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"'''<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1325
AAMP (File Format)
2016-02-26T10:24:39Z
<p>Dial: /* Header */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b"<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"''', <br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1324
AAMP (File Format)
2016-02-26T10:24:22Z
<p>Dial: /* Header */</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''File size''', in little endian<br />
|-<br />
|0x10<br />
|4<br />
|'''Unknown3''', always 0x00000000?<br />
|-<br />
|0x14<br />
|4<br />
|'''length string''', for file extension without "b")<br />
|-<br />
|0x18<br />
|length string<br />
|'''file extension without "b"''', )<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=BFLIM_(File_Format)&diff=1280
BFLIM (File Format)
2015-11-21T13:31:39Z
<p>Dial: /* Format */</p>
<hr />
<div>The BFLIM file format is used to store layout images.<br />
<br />
==Parsing information==<br />
===Header===<br />
The header is, for whatever reason, at the end of the file. It is always 0x14 bytes.<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''FLIM'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|2<br />
|'''Byte order mark''' (BOM): 0xFE,0xFF for big endian and 0xFF,0xFE for little endian.<br />
|-<br />
|0x06<br />
|2<br />
|'''Header size''', always 0x14.<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown''', usually 0x03030000 or 0x02020000.<br />
|-<br />
|0x0C<br />
|4<br />
|'''Filesize'''<br />
|-<br />
|0x10<br />
|2<br />
|'''Unknown''', always 0x01.<br />
|-<br />
|0x12<br />
|1<br />
|'''Multiplier?''', always upper 2 bytes of filesize.<br />
|-<br />
|0x13<br />
|1<br />
|'''Unknown''', always 0.<br />
|}<br />
<br />
===Data Information===<br />
Comes directly after header, always 0x14 bytes. Formats not the same in games like NSMBU, be sure to use filename if possible (EG: ^l).<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x14<br />
|4<br />
|"'''imag'''", some signature, ASCII string.<br />
|-<br />
|0x18<br />
|4<br />
|'''Parse information size''', always 0x10 (this and next 0xC bytes).<br />
|-<br />
|0x1C<br />
|2<br />
|'''Width'''<br />
|-<br />
|0x1E<br />
|2<br />
|'''Height'''<br />
|-<br />
|0x20<br />
|2<br />
|'''Alignment''' usually 0x800 (2048) or 0x1000 (4096)<br />
|-<br />
|0x22<br />
|1<br />
|'''Format''', how the data is stored.<br />
|-<br />
|0x23<br />
|1<br />
|'''Swizzle''', first nibble is swizzle times two (2 is 1, 4 is 2, etc), second seems to always 4<br />
|-<br />
|0x24<br />
|4<br />
|'''Raw data size''', always 0xC minus 0x28 (the header).<br />
|}<br />
<br />
==Format==<br />
{| class="wikitable"<br />
! ID<br />
! Name<br />
! Type<br />
! Bits per pixel<br />
! Notes<br />
|-<br />
|0x01<br />
|<br />
|<br />
|<br />
|^d BFLIM files<br />
|-<br />
|0x03<br />
|???<br />
|<br />
|16<br />
|^f BFLIM files<br />
|-<br />
|0x05<br />
|RGB565<br />
|color<br />
|<br />
|^h BFLIM files<br />
|-<br />
|0x0C<br />
|???<br />
|<br />
|16<br />
|^i BFLIM files<br />
|-<br />
|0x0E<br />
|<br />
|<br />
|<br />
|^k BFLIM files<br />
|-<br />
|0x12<br />
|IA8?<br />
|color+alpha<br />
|<br />
|<br />
|-<br />
|0x0F<br />
|I4? / BC4_UNORM / ATI1 (Low-End)<br />
|grey<br />
|<br />
|^r BFLIM files<br />
|-<br />
|0x10<br />
|IA4? / BC4_UNORM / ATI (High-End)<br />
|color+alpha<br />
|<br />
|^s BFLIM files<br />
|-<br />
|0x11<br />
|I8? / BC5_UNORM / ATI2<br />
|color<br />
|<br />
|^t BFLIM files<br />
|-<br />
|0x14<br />
|RGBA32_UNORM / RGBA8888 <br />
|color+alpha<br />
|32<br />
|^l BFLIM files<br />
|-<br />
|0x15<br />
|BC1_UNORM / DXT1<br />
|Compressed<br />
|32<br />
|^o BFLIM files<br />
|-<br />
|0x16<br />
|BC2_UNORM / DXT3<br />
|Compressed<br />
|32<br />
|^p BFLIM files<br />
|-<br />
|0x17<br />
|BC3_UNORM / DXT5<br />
|Compressed<br />
|32<br />
|^q BFLIM files<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=BFLIM_(File_Format)&diff=1279
BFLIM (File Format)
2015-11-21T13:30:15Z
<p>Dial: /* Format */</p>
<hr />
<div>The BFLIM file format is used to store layout images.<br />
<br />
==Parsing information==<br />
===Header===<br />
The header is, for whatever reason, at the end of the file. It is always 0x14 bytes.<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''FLIM'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|2<br />
|'''Byte order mark''' (BOM): 0xFE,0xFF for big endian and 0xFF,0xFE for little endian.<br />
|-<br />
|0x06<br />
|2<br />
|'''Header size''', always 0x14.<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown''', usually 0x03030000 or 0x02020000.<br />
|-<br />
|0x0C<br />
|4<br />
|'''Filesize'''<br />
|-<br />
|0x10<br />
|2<br />
|'''Unknown''', always 0x01.<br />
|-<br />
|0x12<br />
|1<br />
|'''Multiplier?''', always upper 2 bytes of filesize.<br />
|-<br />
|0x13<br />
|1<br />
|'''Unknown''', always 0.<br />
|}<br />
<br />
===Data Information===<br />
Comes directly after header, always 0x14 bytes. Formats not the same in games like NSMBU, be sure to use filename if possible (EG: ^l).<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x14<br />
|4<br />
|"'''imag'''", some signature, ASCII string.<br />
|-<br />
|0x18<br />
|4<br />
|'''Parse information size''', always 0x10 (this and next 0xC bytes).<br />
|-<br />
|0x1C<br />
|2<br />
|'''Width'''<br />
|-<br />
|0x1E<br />
|2<br />
|'''Height'''<br />
|-<br />
|0x20<br />
|2<br />
|'''Alignment''' usually 0x800 (2048) or 0x1000 (4096)<br />
|-<br />
|0x22<br />
|1<br />
|'''Format''', how the data is stored.<br />
|-<br />
|0x23<br />
|1<br />
|'''Swizzle''', first nibble is swizzle times two (2 is 1, 4 is 2, etc), second seems to always 4<br />
|-<br />
|0x24<br />
|4<br />
|'''Raw data size''', always 0xC minus 0x28 (the header).<br />
|}<br />
<br />
==Format==<br />
{| class="wikitable"<br />
! ID<br />
! Name<br />
! Type<br />
! Bits per pixel<br />
! Notes<br />
|-<br />
|0x01<br />
|<br />
|<br />
|<br />
|^d BFLIM files<br />
|-<br />
|0x03<br />
|???<br />
|<br />
|16<br />
|^f BFLIM files<br />
|-<br />
|0x05<br />
|RGB565<br />
|color<br />
|<br />
|^h BFLIM files<br />
|-<br />
|0x0C<br />
|???<br />
|<br />
|16<br />
|^i BFLIM files<br />
|-<br />
|0x0E<br />
|<br />
|<br />
|<br />
|^k BFLIM files<br />
|-<br />
|0x12<br />
|IA8?<br />
|color+alpha<br />
|<br />
|<br />
|-<br />
|0x0F<br />
|I4? / BC4_UNORM / ATI1 (Low-End)<br />
|grey<br />
|<br />
|^r BFLIM files<br />
|-<br />
|0x10<br />
|IA4? / BC4_UNORM / ATI (High-End)<br />
|color+alpha<br />
|<br />
|^s BFLIM files<br />
|-<br />
|0x11<br />
|I8? / BC5_UNORM / ATI2<br />
|color<br />
|<br />
|^t BFLIM files<br />
|-<br />
|0x14<br />
|RGBA32_UNORM / RGBA8888 <br />
|color+alpha<br />
|32<br />
|^l BFLIM files<br />
|-<br />
|0x15<br />
|BC1_UNORM / DXT1<br />
|Compressed<br />
|<br />
|^o BFLIM files<br />
|-<br />
|0x16<br />
|BC2_UNORM / DXT3<br />
|Compressed<br />
|<br />
|^p BFLIM files<br />
|-<br />
|0x17<br />
|BC3_UNORM / DXT5<br />
|Compressed<br />
|<br />
|^q BFLIM files<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=CPSD_(File_Format)&diff=1278
CPSD (File Format)
2015-11-21T13:18:39Z
<p>Dial: Created page with "===Header=== {| class="wikitable" ! Offset ! Size ! Description |- |0x00 |5 |"'''Unknown1'''", always 0x03000? |- |0x05 |5 |"'''Unknown2'''", always 0x03000? |- |0x0a |38 |"..."</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|5<br />
|"'''Unknown1'''", always 0x03000?<br />
|-<br />
|0x05<br />
|5<br />
|"'''Unknown2'''", always 0x03000?<br />
|-<br />
|0x0a<br />
|38<br />
|"'''Unknown3'''", always 0x00000000000000200000000000000000000000?<br />
|-<br />
|-<br />
|0x43<br />
|7<br />
|''')RHP''', ascii<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=BFFNT_(File_Format)&diff=1277
BFFNT (File Format)
2015-11-12T18:22:22Z
<p>Dial: Created page with "===Header=== {| class="wikitable" ! Offset ! Size ! Description |- |0x00 |4 |"FFNT" File Identifier, ASCII string. |- |0x04 |2 |Byte order mark , always Big-Endian (0xFEFF)? |..."</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"FFNT" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|2<br />
|Byte order mark , always Big-Endian (0xFEFF)?<br />
|-<br />
|0x06<br />
|??<br />
|"Unknown"<br />
|-<br />
|0x0c<br />
|4<br />
|File size (in bytes).<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1200
AAMP (File Format)
2015-05-25T13:15:37Z
<p>Dial: </p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|2<br />
|'''File size''', in little endian<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=AAMP_(File_Format)&diff=1199
AAMP (File Format)
2015-05-24T17:16:57Z
<p>Dial: Created page with "===Header=== {| class="wikitable" ! Offset ! Size ! Description |- |0x00 |4 |"'''AAMP'''" File Identifier, ASCII string. |- |0x04 |4 |'''Unknown1''', always 0x01000000? |- |0x..."</p>
<hr />
<div>===Header===<br />
{| class="wikitable"<br />
! Offset<br />
! Size<br />
! Description<br />
|-<br />
|0x00<br />
|4<br />
|"'''AAMP'''" File Identifier, ASCII string.<br />
|-<br />
|0x04<br />
|4<br />
|'''Unknown1''', always 0x01000000?<br />
|-<br />
|0x08<br />
|4<br />
|'''Unknown2''', always 0x01000000?<br />
|-<br />
|0x0c<br />
|4<br />
|'''Unknown3''', filesize?<br />
|}</div>
Dial
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=1193
List of File Formats
2015-04-26T13:51:02Z
<p>Dial: </p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
__TOC__<br />
<br />
== Mario Kart 8 file formats ==<br />
<br />
This table contains a list of file formats found in [[Mario Kart 8]]:<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
<br />
|-<br />
| align=center | [[AAMP (File Format)|AAMP]]<br />
| Compressed files.<br />
|-<br />
| align=center | [[BARS (File Format)|BARS]]<br />
| Sound files archive.<br />
|-<br />
| align=center | [[BAGLCUBE (File Format)|BAGLCUBE]]<br />
| {{Unknown|Unknown.}} [[AAMP (File Format)|AAMP]] compressed file.<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| BFLIM is an [[Image Formats|image file format]] used for menus.<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file for small sound effects.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files used by Mario Kart 8.<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Posteffect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BSIS (File Format)|BSIS]]<br />
| audio database<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| FTEX files are [[Image Formats|texture files]] and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GSH (File Format)|GSH]]<br />
| Compiled graphics shader.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files containing information about when and how objects collide with a course or object.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| {{Unknown|Unknown. }} maybe a shader archive (found [https://tcrf.net/index.php?title=New_Super_Mario_Bros._U&oldid=264908 here] )<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Compressed files with any data. [[SZS]] files are mostly [[YAZ0]] files.<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
Dial
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=1192
List of File Formats
2015-04-25T21:42:59Z
<p>Dial: </p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
__TOC__<br />
<br />
== Mario Kart 8 file formats ==<br />
<br />
This table contains a list of file formats found in [[Mario Kart 8]]:<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
<br />
|-<br />
| align=center | [[AAMP (File Format)|AAMP]]<br />
| Compressed files.<br />
|-<br />
| align=center | [[BARS (File Format)|BARS]]<br />
| Sound files archive.<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| BFLIM is an [[Image Formats|image file format]] used for menus.<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file for small sound effects.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files used by Mario Kart 8.<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Posteffect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BSIS (File Format)|BSIS]]<br />
| audio database<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| FTEX files are [[Image Formats|texture files]] and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GSH (File Format)|GSH]]<br />
| Compiled graphics shader.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files containing information about when and how objects collide with a course or object.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| {{Unknown|Unknown. }} maybe a shader archive (found [https://tcrf.net/index.php?title=New_Super_Mario_Bros._U&oldid=264908 here] )<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Compressed files with any data. [[SZS]] files are mostly [[YAZ0]] files.<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
Dial
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=1191
List of File Formats
2015-04-25T15:01:56Z
<p>Dial: </p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
__TOC__<br />
<br />
== Mario Kart 8 file formats ==<br />
<br />
This table contains a list of file formats found in [[Mario Kart 8]]:<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
<br />
|-<br />
| align=center | [[AAMP (File Format)|AAMP]]<br />
| Compressed files.<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| BFLIM is an [[Image Formats|image file format]] used for menus.<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file for small sound effects.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files used by Mario Kart 8.<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Posteffect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BSIS (File Format)|BSIS]]<br />
| audio database<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| FTEX files are [[Image Formats|texture files]] and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GSH (File Format)|GSH]]<br />
| Compiled graphics shader.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files containing information about when and how objects collide with a course or object.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| {{Unknown|Unknown. }} maybe a shader archive (found [https://tcrf.net/index.php?title=New_Super_Mario_Bros._U&oldid=264908 here] )<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Compressed files with any data. [[SZS]] files are mostly [[YAZ0]] files.<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
Dial
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=1181
List of File Formats
2015-04-20T21:51:42Z
<p>Dial: /* Mario Kart 8 file formats */</p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
__TOC__<br />
<br />
== Mario Kart 8 file formats ==<br />
<br />
This table contains a list of file formats found in [[Mario Kart 8]]:<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| BFLIM is an [[Image Formats|image file format]] used for menus.<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file for small sound effects.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files used by Mario Kart 8.<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Posteffect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BSIS (File Format)|BSIS]]<br />
| audio database<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| FTEX files are [[Image Formats|texture files]] and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GSH (File Format)|GSH]]<br />
| Compiled graphics shader.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files containing information about when and how objects collide with a course or object.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| {{Unknown|Unknown. }} maybe a shader archive (found [https://tcrf.net/index.php?title=New_Super_Mario_Bros._U&oldid=264908 here] )<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Compressed files with any data. [[SZS]] files are mostly [[YAZ0]] files.<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
Dial
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=1180
List of File Formats
2015-04-20T21:49:36Z
<p>Dial: </p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
__TOC__<br />
<br />
== Mario Kart 8 file formats ==<br />
<br />
This table contains a list of file formats found in [[Mario Kart 8]]:<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| BFLIM is an [[Image Formats|image file format]] used for menus.<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file for small sound effects.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files used by Mario Kart 8.<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Posteffect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BSIS (File Format)|BSIS]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| FTEX files are [[Image Formats|texture files]] and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GSH (File Format)|GSH]]<br />
| Compiled graphics shader.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files containing information about when and how objects collide with a course or object.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| {{Unknown|Unknown. }} maybe a shader archive (found [https://tcrf.net/index.php?title=New_Super_Mario_Bros._U&oldid=264908 here] )<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Compressed files with any data. [[SZS]] files are mostly [[YAZ0]] files.<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
Dial
https://mk8.tockdom.com/w/index.php?title=List_of_File_Formats&diff=1179
List of File Formats
2015-04-20T20:18:47Z
<p>Dial: </p>
<hr />
<div>This article contains a list of '''file formats''' in [[Mario Kart 8]]. For a comparison with [[Mario Kart Wii]] see [[Comparison of Mario Kart 8 and Mario Kart Wii File Formats]].<br />
<br />
__TOC__<br />
<br />
== Mario Kart 8 file formats ==<br />
<br />
This table contains a list of file formats found in [[Mario Kart 8]]:<br />
{| class="wikitable"<br />
|-<br />
! Name<br />
! Description<br />
|-<br />
| align=center | [[BFFNT (File Format)|BFFNT]]<br />
| Font files used to display text.<br />
|-<br />
| align=center | [[BFLIM (File Format)|BFLIM]]<br />
| BFLIM is an [[Image Formats|image file format]] used for menus.<br />
|-<br />
| align=center | [[BFRES (File Format)|BFRES]]<br />
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.<br />
|-<br />
| align=center | [[BFSAR (File Format)|BFSAR]]<br />
| Sound archive file for small sound effects.<br />
|-<br />
| align=center | [[BFSTM (File Format)|BFSTM]]<br />
| Music files used by Mario Kart 8.<br />
|-<br />
| align=center | [[BGENV (File Format)|BGENV]]<br />
| Posteffect information.<br />
|-<br />
| align=center | [[BGLPBD (File Format)|BGLPBD]]<br />
| {{Unknown|Unknown.}}<br />
|-<br />
| align=center | [[BYAML (File Format)|BYAML]]<br />
| A generic data container format, like a binary version of XML.<br />
|-<br />
| align=center | [[CPSD (File Format)|CPSD]]<br />
| {{Unknown|Probably Mii related data.}}<br />
|-<br />
| align=center | [[FMDL (File Format)|FMDL]]<br />
| Model data and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[FTEX (File Format)|FTEX]]<br />
| FTEX files are [[Image Formats|texture files]] and usually a sub file of [[BFRES (File Format)|BFRES archives]].<br />
|-<br />
| align=center | [[GSH (File Format)|GSH]]<br />
| Compiled graphics shader.<br />
|-<br />
| align=center | [[KCL (File Format)|KCL]]<br />
| Collision information files containing information about when and how objects collide with a course or object.<br />
|-<br />
| align=center | [[MSBT (File Format)|MSBT]]<br />
| Message files containing localized text for use in game screens and menus.<br />
|-<br />
| align=center | [[PTCL (File Format)|PTCL]]<br />
| {{Unknown|Unknown. }} maybe a shader archive (found [https://tcrf.net/index.php?title=New_Super_Mario_Bros._U&oldid=264908 here] )<br />
|-<br />
| align=center | [[SARC (File Format)|SARC]]<br />
| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as SZS file. Otherwise often seen with the BARS extension.<br />
|-<br />
| align=center | [[YAZ0 (File Format)|YAZ0]]<br />
| Compressed files with any data. [[SZS]] files are mostly [[YAZ0]] files.<br />
|}<br />
<br />
[[Category:File Format|!]]<br />
[[Category:List]]<br />
[[mkw:List of File Formats]]</div>
Dial