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Sandbox
Console:
|
Switch
|
Wii U
|
Author:
|
Jack
|
Madeline
|
Version:
|
v1.0
|
RC3
|
Date of latest version:
|
2018-04-29
|
2019-06-23
|
Editors used:
|
3ds Max, BrawlCrate, SketchUp
|
Blender
|
Download:
|
|
|
Sandbox
Console:
|
Switch
|
Author:
|
Madeline
|
Designer:
|
Nintendo
|
Version:
|
v1.0
|
Date of latest version:
|
2018-04-29
|
Editors used:
|
3ds Max, BrawlCrate, SketchUp
|
Download:
|
|
Sandbox
|
Wii U
|
Switch
|
ID: |
[Number] (Split if ID is different)
|
Required Files: |
|
|
Used In: |
|
Added: |
Not available |
DLC Wave 1
|
For Mario Kart tracks featured in games released after Mario Kart 8 and Mario Kart 8 Deluxe, alternate names are used to avoid potential copyright issues for custom track distributions.
Original Name translations are based on Sandbox. Alternative Name translations are based on Dirtbox.
Language
|
Original Name
|
Alternative Name
|
Chinese (Traditional):
|
—
|
—
|
Chinese (Simplified):
|
—
|
—
|
Dutch:
|
Zandbak
|
Modderbak
|
French (PAL):
|
—
|
—
|
French (NTSC):
|
—
|
Baguette
|
German:
|
—
|
—
|
Italian:
|
Pasta
|
—
|
Japanese:
|
—
|
—
|
Korean:
|
—
|
—
|
Portuguese (PAL):
|
—
|
—
|
Portuguese (NTSC):
|
—
|
—
|
Russian:
|
—
|
—
|
Spanish (PAL):
|
—
|
—
|
Spanish (NTSC):
|
—
|
—
|
Interwiki tests
mariowiki:Mario Kart 8
Template:Custom_Track_Lists
List of Edited Tracks
LODI (File Format)
The LODI file format starts with a 0x74 byte header structure.
Offset |
Size |
Description
|
0x00 |
4 |
"LODI" File identifier, ASCII string.
|
0x04 |
4 |
Always 0x3EF.
|
0x08 |
4 |
?
|
0x10 |
4 |
Start of the file, always 0x00.
|
0x14 |
4 |
End of the file.
|
0x18 |
4 |
Section offset
|
0x1C |
4 |
?
|
0x20 |
4 |
Section offset
|
0x24 |
4 |
?
|
0x28 |
4 |
Section offset
|
0x2C |
4 |
?
|
0x30 |
4 |
Section 1 offset, always 0xC00.
|
0x34 |
4 |
?
|
0x38 |
4 |
Section 2 offset.
|
0x3C |
4 |
?
|
0x40 |
4 |
BRRES / Textures section offset.
|
0x44 |
4 |
?
|
0x48 |
4 |
Section 3 offset.
|
0x4C |
4 |
?
|
0x60 |
4 |
?
|
0x64 |
4 |
File ID?
|
0x68 |
4 |
Same as 0x64.
|
0x70 |
4 |
Same as 0x64.
|
Section 1
Each entry is a 0x90 byte structure as follows.
Offset |
Type |
Description
|
0x0C |
float |
?
|
0x48 |
vector |
?
|
0x58 |
vector |
?
|
First tab content goes here.
Second tab content goes here.
Third tab content goes here.
Section 2
Each entry is a 0x? byte structure as follows.
Offset |
Type |
Description
|
0x00 |
? |
?
|
Section 3
Each entry is a 0x? byte structure as follows.
Offset |
Type |
Description
|
0x00 |
? |
?
|
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