SARC (File Format)
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SARC Files are uncompressed archive files used in Wii U applications and games, including Mario Kart 8. They are similar to the U8 (ARC) files found in GameCube and Wii games.
File Format
The file begins with a 16 bytes long header, and is followed by a file system and a list of filenames that are included in the archive. All values are big endian.
Header
Offset | Size | Description |
---|---|---|
0x00 | 4 | 0x53415243 ("SARC") file identifier. |
0x04 | 4 | Unknown. Always 0x0014feff? |
0x08 | 4 | Total archive file size. |
0x0c | 4 | Offset for beginning of data. |
0x10 | End of header |
File Table
Header
Offset | Type | Description |
---|---|---|
0x00 | 4 | 0x53464154 ("SFAT") file identifier. |
0x04 | 2 | Unknown. Always 0x000c? |
0x06 | 2 | Amount of nodes. |
0x08 | 4 | Unknown. Always 0x00000065? |
0x0c | End of header |
Node
Offset | Size | Description |
---|---|---|
0x00 | 4 | unknown |
0x04 | 1 | Unknown. Always 0x01? |
0x05 | 3 | Offset of string table entry, relative to the end of the file name table header, divided by 4. |
0x08 | 4 | Beginning of node file data relative to the starting offset specified in the SARC header. |
0x0c | 4 | End of node file data relative to the starting offset specified in the SARC header. |
0x10 | End of node |
File Name Table
The header is immediately followed by 4-byte aligned null-terminated strings that represent the filenames of the packed files.
Header
Offset | Type | Description |
---|---|---|
0x00 | 4 | 0x53464e54 ("SFNT") file identifier. |
0x04 | 4 | Unknown. Always 0x00080000? |
0x08 | End of header |
File Data
The data begins at the variable value specified in the SARC header. There is padding between the files for 256-byte (0x100) alignment.
Tools
The following tool can extract SARC files: