Difference between revisions of "Mario Kart 8/Beta Elements"

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This is a list of beta elements for the game Mario Kart 8.  
 
This is a list of beta elements for the game Mario Kart 8.  
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==Early ideas==
 
==Early ideas==
 
The players were originally going to have a drill attached to their karts to tunnel through parts of the track to reach new areas and possibly for shortcuts, but Nintendo scrapped this idea in favor of the Anti-Gravity mechanic.
 
The players were originally going to have a drill attached to their karts to tunnel through parts of the track to reach new areas and possibly for shortcuts, but Nintendo scrapped this idea in favor of the Anti-Gravity mechanic.
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== Beta Tracks ==
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[[The Void (gu_menu)]] - An empty course with no refreshing HUD
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[[Test]] - An early version of Mario Circuit
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==Early builds==
 
==Early builds==
[[Twisted Mansion]] was originally called Boo House. Kart noises in the E3 build are recycled from ''Mario Kart Wii'' while in the final version they are replaced by new engine noises. The course intro music in the E3 build was from ''Mario Kart 7'', while the results and menu music was from ''Mario Kart Wii'', much like the E3 2011 demo for ''Mario Kart 7''. Character voices are recycled from previous games in the E3 build and newer builds provide newer voices. Players are unable to slipstream in the E3 demo. Characters did not hold items in their hands in the E3 demo. Donkey Kong's [[Standard Bike]] color was brown, but in the final version it was yellow. The Galaxy Air advertisement in [[Toad Harbor]] at the starting line was replaced by a Flower Cup logo and the cloth used a different texture while music had a different banjo. In early builds, the buttons "a" and "b" were replaced by "A" and "B". Thwomp Ruins in the E3 trailer lacked flowers, the finish line where it was in the final version, the anti gravity section before it was a normal section and the section with four torches was replaced with a trick section (ramps). The [[Goomba Tower]]s found in [[Mario Circuit (Wii U)]] were both taller and harder to avoid unlike the final build of the game. In the trailer from E3 2013 multiple piranha plants can be seen at the same time.  The artwork of the items in the roulette were recycled from [[Mario Kart 7]] and [[Mario Kart Wii]] unlike the new upgraded ones in the final build.  
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*Twisted Mansion was originally called Boo House.
In the E3 demo, some (if not, most) of the items were missing or either unobtainable due to it being only a demo and added to the final game, some notable examples of the missing/unobtainable items were the [[Bullet Bill]], the [[Spiny Shell (Mario Kart)|Spiny Shell]], the [[Super Star]], and the [[Thunderbolt (item)]]. The HUD also looked different in the demo, having solid numbers instead of the digital ones in the final game; the same also applies to [[Lakitu]]'s lap counter. The countdown timer is also different in the demo, having a normal design instead of the current one used in ''[[Super Mario 3D World]]'' in the final game. The kart customization was also absent from the demo; players would instead choose a character and race with a kart or bike premade for that character. Also, the players make two laps per race instead of three: this was probably done in the demo because the CPU still wasn't finished.
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*Donkey Kong's Standard Bike used to be brown, but in the final version it was yellow.  
In Thwomp Ruins, there was no finish line like in ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'' (and the retro courses from those in ''[[Mario Kart DS]]'') and the anti-gravity section was a Normal section.
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*The Galaxy Air advertisement in Toad Harbor at the starting line was replaced by a Flower Cup logo and the cloth used a different texture.
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*Thwomp Ruins in the E3 trailer lacked flowers and the anti-gravity section was a normal road.
 +
*The Goomba Tower's found in Mario Circuit were both taller and harder to avoid.
 +
*The HUD looked different in the demo, having solid numbers instead of the digital ones in the final game; the same also applies to [[Lakitu]]'s lap counter.
  
Originally, the minimaps on the Gamepad were very similiar to ''Mario Kart 7'' ones; dark checkered gray background with a white colored course. In the final release, the minimaps have a checkered white background with a light blue colored course (rainbow colored for both [[Rainbow Road]] courses that appear in this game).<ref>https://www.youtube.com/watch?feature=player_detailpage&v=oc3g3OztVV0#t=59</ref>
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Originally, the minimaps on the Gamepad were very similiar to ''Mario Kart 7'' ones; dark checkered gray background with a white colored course. In the final release, the minimaps have a checkered white background with a light blue colored course (rainbow colored for both [[Rainbow Road]] courses that appear in this game).

Revision as of 13:48, 7 August 2014

This is a list of beta elements for the game Mario Kart 8.

Early ideas

The players were originally going to have a drill attached to their karts to tunnel through parts of the track to reach new areas and possibly for shortcuts, but Nintendo scrapped this idea in favor of the Anti-Gravity mechanic.

Beta Tracks

The Void (gu_menu) - An empty course with no refreshing HUD Test - An early version of Mario Circuit

Early builds

  • Twisted Mansion was originally called Boo House.
  • Donkey Kong's Standard Bike used to be brown, but in the final version it was yellow.
  • The Galaxy Air advertisement in Toad Harbor at the starting line was replaced by a Flower Cup logo and the cloth used a different texture.
  • Thwomp Ruins in the E3 trailer lacked flowers and the anti-gravity section was a normal road.
  • The Goomba Tower's found in Mario Circuit were both taller and harder to avoid.
  • The HUD looked different in the demo, having solid numbers instead of the digital ones in the final game; the same also applies to Lakitu's lap counter.

Originally, the minimaps on the Gamepad were very similiar to Mario Kart 7 ones; dark checkered gray background with a white colored course. In the final release, the minimaps have a checkered white background with a light blue colored course (rainbow colored for both Rainbow Road courses that appear in this game).