Difference between revisions of "MK8 Network Protocol/USERINFO"
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/*6c*/ u32 sequence_id; // upcounting number, maybe sequence id? | /*6c*/ u32 sequence_id; // upcounting number, maybe sequence id? | ||
} | } | ||
− | __attribute__ ((packed)) | + | __attribute__ ((packed)) udp_userinfo_t; |
</pre> | </pre> | ||
The group-id consists of three parts - the first part is always 0, the second part is the actual group-id, the third part is the number of players at the sender's console (1 or 2). | The group-id consists of three parts - the first part is always 0, the second part is the actual group-id, the third part is the number of players at the sender's console (1 or 2). |
Revision as of 23:25, 26 December 2014
MK8 Record "USERINFO"
This record is sent when joining a friend room or connecting to a global race. Every player sends this record to the new client.
typedef struct udp_userinfo_t { /*20*/ u32 unknown_20; // unknown /*24*/ data[32] group_id; // group-id ("0_12345678_1") /*44*/ data[32] mii_name; // mii name /*64*/ u32 mii_name_l; // little endian, length of mii name /*6c*/ u32 sequence_id; // upcounting number, maybe sequence id? } __attribute__ ((packed)) udp_userinfo_t;
The group-id consists of three parts - the first part is always 0, the second part is the actual group-id, the third part is the number of players at the sender's console (1 or 2).