List of File Formats
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This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Mario Kart Wii File Format Comparison.
Name | Description |
---|---|
AAMP | Compressed files. |
BAGLCUBE | Unknown. AAMP compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW. |
BARS | Sound files archive. |
BFBNK | Sound bank found into BFSAR files. |
BFFNT | Font files used to display text. |
BFGRP | Sound bank/wave group found into BFSAR files. |
BFLAN | Layout animation. |
BFLIM | Layout image. |
BFLYT | Layout. |
BFRES | Object files, containing model, animation, and texture information of an object, such as an item, a character or a course. |
BFSAR | Sound archive file containing banks, sequences and sound effects. |
BFSEQ | MIDI-like sequence files found into BFSAR. |
BFSHA | Shader files. |
BFSTM | Music files. |
BFWAR | Sound wave archive found into BFSAR. |
BFWSD | Sound wave files found into BFSAR. |
BGENV | Post-effect information. |
BGLPBD | Probably baked textures related data. |
BIN | Binary lookup tables, mostly consisting of integer arrays and/or strings. |
BSIS | Audio database. |
BYAML | A generic data container format, like a binary version of XML. |
CPSD | Probably Mii related data. |
DAT | Unknown. FFRA compressed file. Also used in Miitomo in AFLResHigh.dat. |
EXBIN | Unknown. |
FMDL | Model data and usually a sub file of BFRES archives. |
FTEX | Texture files and usually a sub file of BFRES archives. |
GTX/GSH | Texture/shader file. |
KCL | Collision information files. |
MSBT | Message files containing localized text for use in game screens and menus. |
PTCL | Graphic particle file. |
SARC | File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension. |
SHARCFB | Compressed BAHS. |
YAZ0 | Lossless data compression algorithm. |