List of File Formats
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This article contains a list of file formats in Mario Kart 8. For a comparison with Mario Kart Wii see Comparison of Mario Kart 8 and Mario Kart Wii File Formats.
Name | Description |
---|---|
AAMP | Compressed files. |
BARS | Sound files archive. |
BAGLCUBE | Unknown. AAMP compressed file. Might be related to BAGLMF, BAGLENV, BAGLCCR, BAGLLMAP, BGSDW. |
BFASD | Animation sound data. |
BFFNT | Font files used to display text. |
BFLAN | Layout animation. |
BFLIM | Layout images. |
BFLYT | Layout |
BFRES | Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course. |
BFSAR | Sound archive file for small sound effects. |
BFSHA | Shader files. |
BFSTM | Music files used by Mario Kart 8. |
BFWAR | Small sound effects. |
BGENV | Posteffect information. |
BGLPBD | Probably Baked Textures related data. |
BIN | Binary lookup tables, mostly consisting of integer arrays and / or strings. |
BSIS | audio database |
BYAML | A generic data container format, like a binary version of XML. |
CPSD | Probably Mii related data. |
DAT | Unknown. FFRA compressed file. Also used in Miitomo in AFLResHigh.dat. |
EXBIN | Unknown. |
FMDL | Model data and usually a sub file of BFRES archives. |
FTEX | FTEX files are texture files and usually a sub file of BFRES archives. |
GTX/GSH | Texture/Shader file. |
KCL | Collision information files containing information about when and how objects collide with a course or object. |
MSBT | Message files containing localized text for use in game screens and menus. |
PTCL | Graphic particle file. |
SARC | File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file. Otherwise often seen with the BARS extension. |
SHARCFB | BAHS compressed. |
YAZ0 | Lossless data compression algorithm. |